Cyborn · Antwerp
Apply on Cyborn’s site →Cyborn is looking for a senior prop artist who can quickly adapt and leverage every tool available, is flexible in both hard-surface modeling and digital sculpting, and creates highly realistic assets optimized for mobile VR experiences. You will craft props and hero assets for a detailed, atmospheric world on our ambitious new title. What will you do You will model, sculpt, texture and optimize realistic props and hero assets, from hard-surface mechanisms to organic sculpted pieces. You will own assets end-to-end: high-poly, retopology, baking, PBR texturing, LODs and in-engine integration in Unreal Engine. You will optimize aggressively for mobile VR: polycounts, draw calls, texture budgets and material complexity. You will quickly adopt and leverage any tool that speeds up quality output, including modern and AI-assisted workflows. You communicate daily with the production manager. What we expect of you You have several years of professional 3D art experience and have shipped at least one title. You are flexible across hard-surface modeling and digital sculpting (e.g. Maya/Blender, ZBrush, Substance). You have demonstrable experience creating realistic assets within tight performance budgets; mobile or mobile VR experience is a big plus. You are pragmatic, fast and adaptable in your toolset. You know how to work with source control. You have a great attention for detail. You have a positive work drive and can work efficiently towards tight deadlines. You are willing to work on location in Antwerp, Belgium. Please send your CV, motivation letter and portfolio or relevant work examples.
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