Cyborn · Antwerp
Apply on Cyborn’s site →Cyborn is looking for a senior gameplay developer experienced in Unreal Engine Behavior Trees, Blackboards and Anim Blueprints to build the NPC behaviour and character animation systems for our ambitious new VR action-adventure title. You will implement systems designed by our game designer and creative director, working in a close-knit iterative loop where fun systems are prototyped, tested, refined and born together. What will you do You will implement enemy and NPC behaviour based on designs from the game designer and creative director, using Behavior Trees, Blackboards and perception systems (line-of-sight, alarm states, patrol, guard and attack behaviour). You will build and maintain Animation Blueprints, montages, blend spaces and state machines for player and NPC characters. You will implement melee and ranged combat systems (hit detection, reactions, timing windows, weapon handling) tuned for VR. You will work in a tight iteration loop with design, creative direction and animation: build, test in-headset, refine — until it's fun. You communicate daily with the production manager. What we expect of you You have several years of professional game development experience and have shipped at least one title, preferably in the action-adventure genre. You have deep hands-on experience with Unreal Engine Behavior Trees, Blackboards and Anim Blueprints. You have proven experience building melee combat systems (strong plus). You have a collaborative mindset: you enjoy translating a designer's vision into working systems and iterating on feedback, rather than owning design yourself. You have experience with VR game development (bonus). You know how to work with source control. You are a problem solver with proactive technical skills. You have a positive work drive and can work efficiently towards tight deadlines. You are willing to work on location in Antwerp, Belgium. Please send your CV, motivation letter and portfolio or relevant work examples.
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