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UI/UX Designer

Bohemia Interactive · Prague

Senior Design Posted 2026-08-05 Full time
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import("/assets/entry.client-CbLmVIfK.js"); requestAnimationFrame(function(){$RT=performance.now()}); navigation.home navigation.openPositions navigation.locations UI/UX Designer Arma 4 • Design • Prague, CZ positionDetail.applyForThisPosition breadcrumb.home / breadcrumb.findYourRole / UI/UX Designer SENIOR UI/UX DESIGNER Arma 4 Design Prague, Czech Republic Bohemia Interactive, the leading independent game development company in the Czech Republic with over 25 years in the industry, is looking for a UI/UX Designer! positionDetail.applyForThisPosition UI/UX DESIGNER UI/UX DESIGNER We’re looking for a passionate and experienced UI/UX Designer to join our UI/UX team and help design great interfaces for our flagship game, ARMA. Your main responsibility will be designing complex interfaces through research, ideation, wireframing, and the creation of high-fidelity UI assets. Ideally, you’ll have experience working on complex projects and advocating for clear and usable solutions. If you also have experience with game development, building design systems in Figma, collaborating with developers, and supporting front-end implementation, then you may just be the candidate we’re looking for.

Responsibilities Create meaningful UX deliverables such as storyboards, wireframes, user flows, prototypes, and presentations that help the team understand what to build Deliver pixel-perfect UI assets like icons, textures, and skinned widgets and layouts Provide requirements, design, and feedback to teams working on in-house UI tools/pipelines Revise and improve designs based on user feedback, research, tech constraints, and business decisions Work with and improve our Arma4 Design system by creating new components and helping to maintain consistency on a regular basis Work with game designers and programmers to integrate the technical and aesthetic elements of the game's UI Requirements Proficiency in creating detailed vector or raster graphics such as icons, textures, layouts, and widgets Advanced knowledge of graphic design software from the Creative Cloud family (Adobe Illustrator and Adobe Photoshop) Advance knowledge of Figma; experience with design systems, styles, and variables Knowledge of design trends, usability, and best practices across devices and platforms Ability to objectively evaluate user experiences and understand how users experience gaming products Prior experience as a UI/UX designer, UI artist, UX designer, Product Designer, web or app designer Systemic thinking (you will be building very complex interfaces that should be usable) Proficiency in spoken and written English Nice to have Experience in game development Experience with Arma modding Knowledge of video editing software such as Adobe Premiere, After Effects, Vegas Pro or similar Experience with concept or digital art Animation experience, motion design, 2D or 3D animation Knowledge of any industry standard 3D modelling software such as Blender, Maya, 3DSMax, Z Brush or Substance Painter What we offer A friendly team of people who are enthusiastic about games Possibilities for skill development and growth All our games for free 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution positionDetail.project ARMA 4 Become an architect of next-generation military simulation. Arma 4 represents the pinnacle of our 25-year journey and an ambitious leap forward, powered by our proprietary Enfusion engine. Join us in developing the most complex military sandbox yet, merging unparalleled realism, massive scale, and cutting-edge technology. We are looking for visionaries to help us build a platform that will define the tactical shooter genre for the next decade.

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Pokud máš také zkušenosti s vývojem her, tvorbou design systémů ve Figmě, spoluprací s vývojáři a podporou frontend implementace, pak možná hledáme právě tebe!\u003cbr\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eNáplň práce:\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eTvorba smysluplných UX výstupů, jako jsou storyboardy, wireframy, uživatelské toky, prototypy a prezentace, které pomáhají týmu pochopit, co je potřeba vytvořit\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDodávání pixel-perfect UI assetů, jako jsou ikony, textury, upravené widgety a layouty\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePoskytování požadavků, návrhů a zpětné vazby týmům pracujícím na interních nástrojích a pipeline pro UI\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eRevize a zlepšování návrhů na základě uživatelské zpětné vazby, výzkumu, technických omezení a obchodních rozhodnutí\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePráce s design systémem Arma 4 a přispívání k jeho vylepšování – pravidelně budete vytvářet nové komponenty a pomáhat udržovat konzistenci\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eSpolupráce s herními designéry a programátory na integraci technických a estetických prvků herního UI\u003cbr\u003e\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eCo požadujeme\u003cstrong\u003e:\u003c/strong\u003e\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eZnalost tvorby detailní vektorové nebo rastrové grafiky, jako jsou ikony, textury, layouty a widgety\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePokročilá znalost grafického softwaru z rodiny Adobe Creative Cloud – Adobe Illustrator a Adobe Photoshop\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePokročilá znalost Figma – zkušenosti s design systémy, styly a proměnnými\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZnalost designových trendů, použitelnosti a nejlepších postupů napříč zařízeními a platformami\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eSchopnost objektivně hodnotit uživatelské zkušenosti a porozumět tomu, jak uživatelé vnímají herní produkty\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePředchozí zkušenosti jako UI/UX designér, UI artist, UX designer, Product Designer, Web nebo App designer\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eSystematické myšlení – budeš vytvářet velmi komplexní rozhraní, která musí být snadno použitelná\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePlynulá znalost angličtiny slovem i písmem\u003cbr\u003e\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch3 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eCo je výhodou\u003cstrong\u003e:\u003c/strong\u003e\u003c/h3\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eZkušenost z herního vývoje\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZkušenost s modováním her Arma\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZnalost softwaru pro úpravu videa, jako jsou Adobe Premiere, After Effects, Vegas Pro nebo podobné\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZkušenost s concept nebo digital art\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZkušenost s 2D nebo 3D animacemi nebo motion designem\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZnalost jakéhokoli standardního softwaru pro 3D modelování, jako jsou Blender, Maya, 3DSMax, ZBrush nebo Substance Painter\u003cbr\u003e\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eCo nabízíme\u003cstrong\u003e:\u003c/strong\u003e\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003ePřátelský tým herních nadšenců\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eMožnost profesního rozvoje a růstu\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eVšechny naše hry zdarma\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e27 dní dovolené, podíl na zisku firmy, balíček benefitů a příspěvek na stravování\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\",\"projectContext\",\"seoTitle\",\"UI/UX Designer | Arma 4 | Bohemia Interactive\",\"seoDescription\",\"Přidej se k Bohemia Interactive jako UI/UX Designer pro Arma 4. Navrhuj komplexní a intuitivní rozhraní a pomoz utvářet hráčský zážitek v jedné z nejambicióznějších vojenských simulací. Přihlas se ještě dnes!\",\"2026-03-10T12:03:57.537Z\",\"2026-08-03T09:05:21.975Z\",\"a3fb6dee-65eb-49c7-beca-63c4a0237065\",\"Bohemia Interactive, the leading independent game development company in the Czech Republic with over 25 years in the industry, is looking for a UI/UX Designer!\",\"\u003cp\u003eWe’re looking for a passionate and experienced UI/UX Designer to join our UI/UX team and help design great interfaces for our flagship game, ARMA. Your main responsibility will be designing complex interfaces through research, ideation, wireframing, and the creation of high-fidelity UI assets. Ideally, you’ll have experience working on complex projects and advocating for clear and usable solutions. If you also have experience with game development, building design systems in Figma, collaborating with developers, and supporting front-end implementation, then you may just be the candidate we’re looking for.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eResponsibilities\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eCreate meaningful UX deliverables such as storyboards, wireframes, user flows, prototypes, and presentations that help the team understand what to build\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eDeliver pixel-perfect UI assets like icons, textures, and skinned widgets and layouts\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eProvide requirements, design, and feedback to teams working on in-house UI tools/pipelines\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eRevise and improve designs based on user feedback, research, tech constraints, and business decisions\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eWork with and improve our Arma4 Design system by creating new components and helping to maintain consistency on a regular basis\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eWork with game designers and programmers to integrate the technical and aesthetic elements of the game's UI\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eRequirements\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eProficiency in creating detailed vector or raster graphics such as icons, textures, layouts, and widgets\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAdvanced knowledge of graphic design software from the Creative Cloud family (Adobe Illustrator and Adobe Photoshop)\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAdvance knowledge of Figma; experience with design systems, styles, and variables\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eKnowledge of design trends, usability, and best practices across devices and platforms\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAbility to objectively evaluate user experiences and understand how users experience gaming products\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePrior experience as a UI/UX designer, UI artist, UX designer, Product Designer, web or app designer\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eSystemic thinking (you will be building very complex interfaces that should be usable)\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eProficiency in spoken and written English\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eNice to have\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eExperience in game development\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with Arma modding\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eKnowledge of video editing software such as Adobe Premiere, After Effects, Vegas Pro or similar\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with concept or digital art\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAnimation experience, motion design, 2D or 3D animation\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eKnowledge of any industry standard 3D modelling software such as Blender, Maya, 3DSMax, Z Brush or Substance Painter\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eWhat we offer\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eA friendly team of people who are enthusiastic about games\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePossibilities for skill development and growth\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAll our games for free\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\",\"Join Bohemia Interactive as a UI/UX Designer for Arma 4. Craft complex, intuitive interfaces and shape the player experience for one of the most ambitious military simulation games. Apply now!\",\"2026-03-10T12:03:57.529Z\",\"2026-08-03T09:05:21.968Z\",\"9f239d65-00d2-4d8c-86f1-f1c4d5bf8b3b\",\"design\",\"Design\",[138,139],{\"_15\":143,\"_141\":134,\"_11\":12,\"_23\":136,\"_88\":-5,\"_70\":144,\"_72\":145},{\"_15\":140,\"_141\":134,\"_11\":93,\"_23\":136,\"_88\":-5,\"_70\":142,\"_72\":142},\"e33786a1-901c-4252-a117-0054a2432b69\",\"disciplineId\",\"2026-03-06T08:18:11.933Z\",\"c47d14d6-32e5-4868-b112-9d9327f65978\",\"2026-01-14T19:03:52.682Z\",\"2026-03-06T08:18:11.931Z\",\"19c40254-288a-49a3-8739-bb15e328c731\",\"senior-ux-designer\",\"Senior UX Designer\",\"copiedAt\",\"language\",\"pathname\",\"/en/open-positions/senior-ux-designer-mmkkapqk\",\"gtmId\",\"GTM-P75BL89\",\"gtmAuth\",\"gtmPreview\",\"origins\",{\"_159\":160,\"_161\":162,\"_163\":164,\"_165\":166},\"bohemiaUrl\",\"https://bohemia.net\",\"enfusionUrl\",\"https://enfusionengine.com\",\"careersUrl\",\"https://careers.bohemia.net\",\"dayzUrl\",\"https://dayz.com\"]\n"); $RC("B:1","S:1") window.__reactRouterContext.streamController.close(); $RC("B:2","S:2")

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