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Natural Environment Artist

Bohemia Interactive · Prague / Brno

Mid Art Posted 2026-08-05 Full time
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import("/assets/entry.client-CbLmVIfK.js"); requestAnimationFrame(function(){$RT=performance.now()}); navigation.home navigation.openPositions navigation.locations Natural Environment Artist Arma 4 • Art & Animation • Prague / Brno, CZ positionDetail.applyForThisPosition breadcrumb.home / breadcrumb.findYourRole / Natural Environment Artist MEDIOR NATURAL ENVIRONMENT ARTIST Arma 4 Art & Animation Prague / Brno, Czech Republic Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for a Natural Environment Artist for Arma 4.

positionDetail.applyForThisPosition NATURAL ENVIRONMENT ARTIST NATURAL ENVIRONMENT ARTIST Join our team and help create the vast, realistic environments that define the Arma experience. As a Natural Environment Artist, you will be responsible for crafting high-quality vegetation, biome materials, and natural assets that support immersive open-world gameplay, while collaborating with designers and fellow artists to build believable and visually striking worlds.

Responsibilities: General Build game-ready optimized 3D open world game assets and environments based on provided design documents and feedback from lead artist and designers Collaborate with other environment artists and map designers to built authentic looking worlds Organize and maintain assets based on established conventions Primary focus on vegetation and biomes, secondary on larger rocks Vegetation Follow and help improve in-house pipeline based on Blender and Substance Designer Create high-quality vegetation assets (bushes, trees, plants, grass, tree debris, etc.) for Arma 4 and other titles on the Enfusion engine Maintain and expand the existing vegetation asset library Produce seasonal and destruction variants of existing and new vegetation assets Biomes Build rich and authentic looking biomes based on provided design documents Create terrain PBR tileable textures combining photogrammetry and procedural workflows Configure whole terrain materials for rich and natural-looking visuals across whole view distance Create clutters and configure their procedural yet natural-looking distribution on terrain Rocks Create authentic looking rock assets for various environments/biomes Requirements: Portfolio featuring game-ready vegetation, terrain materials or rock assets Expertise and extensive experience with highpoly-lowpoly modeling and PBR texturing workflows for open world game assets Proficient in Blender and Substance Designer Excitement to learn and share new techniques Nice to have: Expertise in photogrammetry (processing and collecting) Experience with procedural vegetation creation Experience with Substance Painter workflows We offer: A friendly team of people who are enthusiastic about games Possibilities for skill development and growth All our games for free 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution positionDetail.project ARMA 4 Become an architect of next-generation military simulation. Arma 4 represents the pinnacle of our 25-year journey and an ambitious leap forward, powered by our proprietary Enfusion engine. Join us in developing the most complex military sandbox yet, merging unparalleled realism, massive scale, and cutting-edge technology. We are looking for visionaries to help us build a platform that will define the tactical shooter genre for the next decade.

positionDetail.openPositions positionDetail.location whereWeWork.allStudios PRAGUE CZECH REPUBLIC In Prague, our capital city, in the Smíchov area, there are several branches where DayZ is being developed, as well as Arma and Cosmo Tales, and of course our proprietary Enfusion Engine technology. All supporting departments, such as Publishing, Marketing, Operations and QA, are also based here.

positionDetail.openPositions BRNO CZECH REPUBLIC In the unofficial capital of video games in the Czech Republic, Bohemia Interactive has a branch near the main train station, and just like at other branches, Arma is being developed here, as well as Vigor.

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assetů\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e\u003cstrong\u003eBiomy\u003c/strong\u003e\u003c/p\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eTvorba bohatých a autenticky působících biomů podle dodané dokumentace\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eVytváření PBR dlaždicovatelných textur terénu kombinací fotogrammetrie a procedurálních workflow\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eNastavování terénních materiálů pro přirozený a vizuálně atraktivní vzhled napříč celou dohledovou vzdáleností\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eTvorba clutterů a konfigurace jejich procedurálního, ale přirozeně vypadajícího rozmístění v terénu\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e\u003cstrong\u003eSkály\u003c/strong\u003e\u003c/p\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eTvorba autenticky vypadajících skalních assetů pro různá prostředí a biomy\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003ePožadavky:\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003ePortfolio obsahující herně připravené assety vegetace, terénních materiálů nebo skalních útvarů\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePokročilá znalost a praktické zkušenosti s highpoly/lowpoly modelováním a PBR texturovacími workflow pro open-world hry\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e\u003cstrong\u003ePokročilá znalost nástrojů Blender a Substance Designer\u003c/strong\u003e\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eChuť učit se nové techniky a sdílet své zkušenosti s ostatními\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eVýhodou:\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eZkušenosti s fotogrammetrií (sběr dat i jejich zpracování)\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZkušenosti s procedurálním vytvářením vegetace\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eZkušenosti s workflow v Substance Painteru\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eNabízíme:\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003ePřátelský tým lidí nadšených do her\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eMožnosti rozvoje dovedností a kariérního růstu\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eVšechny naše hry zdarma\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e27 dní dovolené za rok, podíl na zisku společnosti, program benefitů, příspěvky na stravování\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\",\"projectContext\",\"seoTitle\",\"Natural Environment Artist | Bohemia Interactive | Arma 4 | Praha\",\"seoDescription\",\"Hledáme Natural Environment Artistu/ku, který/á bude vytvářet realistickou vegetaci, biomy a přírodní assety pro Arma 4. Přidej se k nám a pomoz budovat pohlcující open-world prostředí.\",\"2026-06-10T14:59:30.061Z\",\"2026-06-18T11:20:04.293Z\",\"2c0f664a-a8b9-4e1d-8700-94049fcef834\",\"Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for a Natural Environment Artist for Arma 4.\",\"\u003cp\u003eJoin our team and help create the vast, realistic environments that define the Arma experience. As a Natural Environment Artist, you will be responsible for crafting high-quality vegetation, biome materials, and natural assets that support immersive open-world gameplay, while collaborating with designers and fellow artists to build believable and visually striking worlds.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eResponsibilities:\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003e\u003cstrong\u003eGeneral\u003c/strong\u003e\u003c/p\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eBuild game-ready optimized 3D open world game assets and environments based on provided design documents and feedback from lead artist and designers\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCollaborate with other environment artists and map designers to built authentic looking worlds\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eOrganize and maintain assets based on established conventions\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePrimary focus on vegetation and biomes, secondary on larger rocks\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e\u003cstrong\u003eVegetation\u003c/strong\u003e\u003c/p\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003e\u003cstrong\u003eFollow and help improve in-house pipeline based on Blender and Substance Designer\u003c/strong\u003e\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCreate high-quality vegetation assets (bushes, trees, plants, grass, tree debris, etc.) for Arma 4 and other titles on the Enfusion engine\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eMaintain and expand the existing vegetation asset library\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eProduce seasonal and destruction variants of existing and new vegetation assets\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e\u003cstrong\u003eBiomes\u003c/strong\u003e\u003c/p\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eBuild rich and authentic looking biomes based on provided design documents\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCreate terrain PBR tileable textures combining photogrammetry and procedural workflows\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eConfigure whole terrain materials for rich and natural-looking visuals across whole view distance\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eCreate clutters and configure their procedural yet natural-looking distribution on terrain\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e\u003cstrong\u003eRocks\u003c/strong\u003e\u003c/p\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eCreate authentic looking rock assets for various environments/biomes\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eRequirements:\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003ePortfolio featuring game-ready vegetation, terrain materials or rock assets\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExpertise and extensive experience with highpoly-lowpoly modeling and PBR texturing workflows for open world game assets\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e\u003cstrong\u003eProficient in Blender and Substance Designer\u003c/strong\u003e\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExcitement to learn and share new techniques\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eNice to have:\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eExpertise in photogrammetry (processing and collecting)\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with procedural vegetation creation\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eExperience with Substance Painter workflows\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\u003ch2 class=\\\"font-semibold text-lg leading-tight [\u0026amp;[data-level='1']]:text-2xl [\u0026amp;[data-level='2']]:text-xl [\u0026amp;[data-level='3']]:text-lg\\\"\u003eWe offer:\u003c/h2\u003e\u003cul class=\\\"list-disc list-outside ml-6\\\"\u003e\u003cli\u003e\u003cp\u003eA friendly team of people who are enthusiastic about games\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003ePossibilities for skill development and growth\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003eAll our games for free\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003cp\u003e\u003c/p\u003e\",\"We're looking for a Natural Environment Artist to create realistic vegetation, biomes, and natural assets for Arma 4. Apply now and help build immersive open-world environments.\",\"2026-06-10T14:35:25.208Z\",\"2026-06-18T11:20:04.282Z\",\"fe337dec-5130-4d3d-a251-82c8ab752483\",\"art-animation\",\"Art \u0026 Animation\",[153,154],{\"_15\":159,\"_156\":149,\"_11\":12,\"_23\":151,\"_89\":-5,\"_70\":160,\"_72\":161},{\"_15\":155,\"_156\":149,\"_11\":94,\"_23\":157,\"_89\":-5,\"_70\":158,\"_72\":158},\"f7392001-0945-413e-8628-f3a3f777ed69\",\"disciplineId\",\"Art a animace\",\"2026-03-06T08:17:20.245Z\",\"523dc789-d88a-4dbe-8fff-50f166a473a8\",\"2026-01-14T19:03:52.682Z\",\"2026-03-06T08:17:20.242Z\",\"966d8ad1-d91e-4c07-843e-0ebe443099cd\",\"environment-artist\",\"Environment Artist\",\"copiedAt\",\"language\",\"pathname\",\"/en/open-positions/environment-artist-mq867vct\",\"gtmId\",\"GTM-P75BL89\",\"gtmAuth\",\"gtmPreview\",\"origins\",{\"_175\":176,\"_177\":178,\"_179\":180,\"_181\":182},\"bohemiaUrl\",\"https://bohemia.net\",\"enfusionUrl\",\"https://enfusionengine.com\",\"careersUrl\",\"https://careers.bohemia.net\",\"dayzUrl\",\"https://dayz.com\"]\n"); $RC("B:1","S:1") window.__reactRouterContext.streamController.close(); $RC("B:2","S:2")

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