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Technical Interface Designer @ EA Sports FC

EA Sports · Bucharest

Mid Design Posted 2026-10-23 Full time
Apply on EA Sports’s site →

Technical Interface Designer @ EA Sports FC - 216391 - Electronic Arts

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ELEMENTS

--------------------------------------------------------------------------

Buttons

: Actions

: Add

: Delete

: Edit

: Remove

: Iconographics

: Close

: Vendors

: Registration/application

: Customizables

External

: Thumbnails

Fields

COMPONENTS

--------------------------------------------------------------------------

Navigation

: Menu (Dynamic)

MODULES

--------------------------------------------------------------------------

Banner

: Home

PAGETYPES

--------------------------------------------------------------------------

Login

=========================================================================== */

/*

ELEMENTS/Buttons: Actions

*/

/* to de deleted after we migrate to typographic icons (this is here and not in core.css due to a FF bug) */

.action:before,

.addDatasetRow:before,

.removeDatasetRow:before,

.removeFile:before,

[id*="dropboxRemove_"]:before,

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/* to de deleted after we migrate to typographic icons (this is here and not in core.css due to a FF bug) */

.methodButton--later:before,

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*/

:root {

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--icon--share--linkedin: url(https://jobs.ea.com/portal/4/images/icon--share--linkedin.svg);

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ELEMENTS/External: Thumbnails

*/

:root {

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--thumbnail--border--width: 0;

--thumbnail--border--color: transparent;

--thumbnail--width: calc(var(--sizing--basis) * 8); /* 3.2rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 8); /* 3.2rem +doc+ */

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/*

ELEMENTS/External: Thumbnails (Within LAYOUTS/Structures: Section)

*/

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--thumbnail--height: calc(var(--sizing--basis) * 14); /* 5.6rem +doc+ */

}

/*

ELEMENTS/External: Thumbnails (Within COMPONENTS/Cards)

*/

.table--cards {

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--thumbnail--height: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

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/*

ELEMENTS/External: Thumbnails (Within COMPONENTS/Navigation: Menu)

*/

.menu__link {

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.submenu__link,

.portalLanguages__link {

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--thumbnail--height: calc(var(--sizing--basis) * 4); /* 1.6rem +doc+ */

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ELEMENTS/External: Thumbnails (Within WIDGETS/Forms: Types: FileField)

*/

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/*

ELEMENTS/External: Thumbnails (Within MODULES/Banner)

*/

.banner {

--thumbnail--border--width: .2rem;

--thumbnail--border--color: var(--color--white);

--thumbnail--width: calc(var(--sizing--basis) * 16); /* 6.2rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 16); /* 6.2rem +doc+ */

}

.banner--scrolling {

--thumbnail--width: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

}

/* Media query to target mobile and tablet */

@media all and (max-width:1024px) {

.banner {

--thumbnail--width: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

}

}

/*

ELEMENTS/Fields

*/

:root {

--fields--icon--caret--down: url(https://jobs.ea.com/portal/4/images/icon--caret--down.svg);

--fields--icon--caret--down--disabled: url(https://jobs.ea.com/portal/4/images/icon--caret--down--disabled.svg);

--fields--icon--caret--up: url(https://jobs.ea.com/portal/4/images/icon--caret--up.svg);

--fields--icon--clear: url(https://jobs.ea.com/portal/4/images/icon--clear.svg);

}

/*

COMPONENTS/Navigation: Menu (Dynamic)

*/

@media all and (max-width:1024px) {

:root {

--header--height: 5.5rem;

}

}

@media all and (min-width:1024px) {

.body--menu--threshold .menu--visible .menu__panel {

flex-wrap: nowrap;

justify-content: flex-end;

align-items: flex-start;

border-top: solid .1rem var(--dividers--border--color);

padding-top: var(--header--padding--top);

margin-top: var(--header--padding--top);

}

.body--menu--threshold .menu__list {

flex-wrap: wrap;

justify-content: flex-start;

}

.body--menu--threshold .header__content {

flex-direction: column;

align-items: flex-start;

}

.body--menu--threshold .header__menu {

width: 100%;

}

.body--menu--threshold .menu--visible .menu__list {

flex-grow: 1;

}

}

/*

PAGETYPES/Login

*/

:root {

--login__body--background--image: url(https://jobs.ea.com/portal/4/images/login--bg--desktop.webp);

}

/* Media query to target only tablet */

@media all and (min-width:751px) and (max-width:1024px) {

:root {

--login__body--background--image: url(https://jobs.ea.com/portal/4/images/login--bg--desktop.webp);

}

}

/* Media query to target only mobile */

@media all and (max-width:750px) {

:root {

--login__body--background--image: url(https://jobs.ea.com/portal/4/images/login--bg--desktop.webp);

}

}

EventManager.getInstance().addEventHandler(EventManager.EVENT_LOAD_NAME, function () {

}, EventManager.PRIORITY_HIGH);

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Technical Interface Designer @ EA Sports FC

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Role Detail

General Information

Locations : Bucharest, Romania

Role ID

216391

Worker Type

Regular Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club! The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.

Your Responsibilities Recreation of screens and components from mockups provided by the design team Learn and drive art asset conversion from legacy to new format Maintain best practices in code and art development UI animations and effects creation using proprietary game engine Apply proper art optimization techniques in art assets Quickly identify and debug art and animation related issues Motion demo design and creation for game front end and HUD and integration in game Collaborate with engineering and art, explaining both the art team needs and the tech constraints Document tools and workflows on the internal Wiki High fidelity rapid prototyping for UX evaluation Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline) Your Qualifications Technical skills, and ability to quickly learn new proprietary production tools and workflow Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#) Familiar with scripting languages like Python Proficient with Adobe Photoshop and other graphics and animation applications 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity Visual animation and programming Other Preferred Skills/Qualifications Understanding of user experience principles Understanding of revision version control software. Knowledge of Perforce is ideal At EA, we believe our future is to build joyful experiences and push the boundaries of our games and we want your help and expertise in doing so. If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.

*Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments/processes/case studies/projects.

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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External careers site, Internal careers site

LinkedInID

74884070

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2026

Electronic Arts Inc.

Copyright

2026

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