Apply on Electronic Arts (HQ)’s site →

Senior Software Engineer - Agentic Workflows

Electronic Arts (HQ) · Vancouver

Senior Engineering $141K–$204K Posted 2026-09-24 Full time
Apply on Electronic Arts (HQ)’s site →

Senior Software Engineer - Agentic Workflows - 216281 - Electronic Arts

/* ===========================================================================

ELEMENTS

--------------------------------------------------------------------------

Buttons

: Actions

: Add

: Delete

: Edit

: Remove

: Iconographics

: Close

: Vendors

: Registration/application

: Customizables

External

: Thumbnails

Fields

COMPONENTS

--------------------------------------------------------------------------

Navigation

: Menu (Dynamic)

MODULES

--------------------------------------------------------------------------

Banner

: Home

PAGETYPES

--------------------------------------------------------------------------

Login

=========================================================================== */

/*

ELEMENTS/Buttons: Actions

*/

/* to de deleted after we migrate to typographic icons (this is here and not in core.css due to a FF bug) */

.action:before,

.addDatasetRow:before,

.removeDatasetRow:before,

.removeFile:before,

[id*="dropboxRemove_"]:before,

.fileInputCancelButton:before {

mask-image: var(--action__icon--background--image);

-webkit-mask-image: var(--action__icon--background--image);

}

/*

ELEMENTS/Buttons: Actions: Add

*/

.addDatasetRow,

.action--add {

--action__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--add.webp);

}

/*

ELEMENTS/Buttons: Actions: Delete

*/

.action--delete {

--action__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--remove.webp);

}

/*

ELEMENTS/Buttons: Actions: Edit

*/

.action--edit {

--action__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--edit.svg);

}

/*

ELEMENTS/Buttons: Actions: Remove

*/

.removeDatasetRow,

.removeFile,

[id*="dropboxRemove_"],

.fileInputCancelButton,

.action--remove {

--action__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--remove.webp);

}

/*

ELEMENTS/Buttons: Iconographics: Close

*/

.ui-button.ui-dialog-titlebar-close,

.TIN_display_CloserButton_NotificationAndDialog,

.autoschedule_editor_availability_header_Container_HeaderButton {

--button__icon--background--image: url(https://jobs.ea.com/portal/4/images/close.svg);

}

/*

ELEMENTS/Buttons: Vendors: Registration/application: Customizables

*/

.methodButton--later {

--buttons__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--later.svg);

}

.methodButton--file {

--buttons__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--file.svg);

}

.methodButton--paste {

--buttons__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--paste.svg);

}

/* to de deleted after we migrate to typographic icons (this is here and not in core.css due to a FF bug) */

.methodButton--later:before,

.methodButton--file:before,

.methodButton--paste:before {

mask-image: var(--buttons__icon--background--image);

-webkit-mask-image: var(--buttons__icon--background--image);

}

/*

ELEMENTS/Icons: Shrare buttons

*/

:root {

--icon--share--whatsapp: url(https://jobs.ea.com/portal/4/images/icon--share--whatsapp.svg);

--icon--share--linkedin: url(https://jobs.ea.com/portal/4/images/icon--share--linkedin.svg);

}

/*

ELEMENTS/External: Thumbnails

*/

:root {

--thumbnail--border--radius: 100%;

--thumbnail--border--width: 0;

--thumbnail--border--color: transparent;

--thumbnail--width: calc(var(--sizing--basis) * 8); /* 3.2rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 8); /* 3.2rem +doc+ */

}

/*

ELEMENTS/External: Thumbnails (Within LAYOUTS/Structures: Section)

*/

.section__header__image {

--thumbnail--width: calc(var(--sizing--basis) * 14); /* 5.6rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 14); /* 5.6rem +doc+ */

}

/*

ELEMENTS/External: Thumbnails (Within COMPONENTS/Cards)

*/

.table--cards {

--thumbnail--width: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

}

/*

ELEMENTS/External: Thumbnails (Within COMPONENTS/Navigation: Menu)

*/

.menu__link {

--thumbnail--width: calc(var(--sizing--basis) * 6); /* 2.4rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 6); /* 2.4rem +doc+ */

}

.submenu__link,

.portalLanguages__link {

--thumbnail--width: calc(var(--sizing--basis) * 4); /* 1.6rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 4); /* 1.6rem +doc+ */

}

/*

ELEMENTS/External: Thumbnails (Within WIDGETS/Forms: Types: FileField)

*/

.FileField {

--thumbnail--background--image: url(https://jobs.ea.com/portal/4/images/icon--user.svg);

}

/*

ELEMENTS/External: Thumbnails (Within MODULES/Banner)

*/

.banner {

--thumbnail--border--width: .2rem;

--thumbnail--border--color: var(--color--white);

--thumbnail--width: calc(var(--sizing--basis) * 16); /* 6.2rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 16); /* 6.2rem +doc+ */

}

.banner--scrolling {

--thumbnail--width: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

}

/* Media query to target mobile and tablet */

@media all and (max-width:1024px) {

.banner {

--thumbnail--width: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

--thumbnail--height: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */

}

}

/*

ELEMENTS/Fields

*/

:root {

--fields--icon--caret--down: url(https://jobs.ea.com/portal/4/images/icon--caret--down.svg);

--fields--icon--caret--down--disabled: url(https://jobs.ea.com/portal/4/images/icon--caret--down--disabled.svg);

--fields--icon--caret--up: url(https://jobs.ea.com/portal/4/images/icon--caret--up.svg);

--fields--icon--clear: url(https://jobs.ea.com/portal/4/images/icon--clear.svg);

}

/*

COMPONENTS/Navigation: Menu (Dynamic)

*/

@media all and (max-width:1024px) {

:root {

--header--height: 5.5rem;

}

}

@media all and (min-width:1024px) {

.body--menu--threshold .menu--visible .menu__panel {

flex-wrap: nowrap;

justify-content: flex-end;

align-items: flex-start;

border-top: solid .1rem var(--dividers--border--color);

padding-top: var(--header--padding--top);

margin-top: var(--header--padding--top);

}

.body--menu--threshold .menu__list {

flex-wrap: wrap;

justify-content: flex-start;

}

.body--menu--threshold .header__content {

flex-direction: column;

align-items: flex-start;

}

.body--menu--threshold .header__menu {

width: 100%;

}

.body--menu--threshold .menu--visible .menu__list {

flex-grow: 1;

}

}

/*

PAGETYPES/Login

*/

:root {

--login__body--background--image: url(https://jobs.ea.com/portal/4/images/login--bg--desktop.webp);

}

/* Media query to target only tablet */

@media all and (min-width:751px) and (max-width:1024px) {

:root {

--login__body--background--image: url(https://jobs.ea.com/portal/4/images/login--bg--desktop.webp);

}

}

/* Media query to target only mobile */

@media all and (max-width:750px) {

:root {

--login__body--background--image: url(https://jobs.ea.com/portal/4/images/login--bg--desktop.webp);

}

}

EventManager.getInstance().addEventHandler(EventManager.EVENT_LOAD_NAME, function () {

}, EventManager.PRIORITY_HIGH);

Skip to content

Electronic Arts

Open Roles

About EA

EA Careers

EA News

Login

English - US

Chinese English - US Finnish Français Italian Korean Malay Polish Romanian Spanish Swedish

Senior Software Engineer - Agentic Workflows

Home

...

Open Roles

Role Detail

General Information

Locations : Vancouver, British Columbia, Canada Location: Redwood City State: California Country: United States of America

Role ID

216281

Worker Type

Regular Employee

Studio/Department

Other

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.

Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.

As a Senior Software Engineer, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work.

This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.

Responsibilities: You will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.

You will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.

You will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.

You will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.

You will partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.

You will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.

You will define how you productize new technologies within the engine, influencing architecture and creator experience.

Qualifications: 8+ years of software engineering experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary) Expertise in C++ Experience with Python Experience with agentic harnesses and workflows (Claude Code, Codex, Opencode) Experience with context engineering, graph engineering, and long running workflow orchestration Experience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)

Pay Transparency - North America

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Post To

External careers site, Internal careers site

LinkedInID

1449

Back to Role List

Apply

Share this role:

LinkedIn

X

WhatsApp

Email

Facebook

2026

Electronic Arts Inc.

Copyright

2026

Candidate Privacy Notice

|

Notice at Collection (California)

/**

* This variable will define every property we need to pass to Templates core library as we can't define twig variables on JS files.

*/

var twigConfig = {

"pageParameters": {

"personSort": null,

"personSortDirection": null,

"jobSort": null,

"jobSortDirection": null,

"jobRecordsPerPage": "",

"personRecordsPerPage": ""

},

"jobLabel": "job",

"STEP_INDEX": "" || null,

"wizardModalViewEnabled": "" || false,

"wizardHasErrors": "" || false,

"sortedBy": "Sorted by ",

"loading": "Loading ",

"plugins": {

"popper": {

"js": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/tippy/popper.min.js"

},

"tooltip": {

"js": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/tippy/tippy-bundle.umd.js",

"css": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/tippy/tippy.css"

},

"popup": {

"js": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/glightbox/glightbox.min.js",

"css": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/glightbox/glightbox.min.css"

},

"slider": {

"js": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/swiper/swiper-bundle.min.js",

"css": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/swiper/swiper-bundle.min.css"

},

"google": {

"jsMarkerCluster": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/googlemaps/markerclusterer.js",

"apiKey": ""

}

},

"menu": {"typeByDefault":"visible","itemsThreshold":8,"headerHeightDefault":5.5,"typeBelowBreakpoint":{"enabled":true,"type":"toggleable","breakpoint":1024},"toggleSide":"right","panelFrom":"right","panelEffect":"over"},

"search": {"typeByDefault":"visible","typeBelowBreakpoint":{"enabled":true,"type":"toggleable","breakpoint":1024,"preventTabsConflicts":true}},

"results": {"resultsDisplayTypeByDefault":"listed","resultsDisplayTypeBelowBreakpoint":{"enabled":true,"type":"grided","breakpoint":750},"resultsItemTypeByDefault":"result","resultsItemTypeBelowBreakpoint":{"enabled":true,"type":"card","breakpoint":750}},

"stickyAside": 0,

"stickyHeader": 1,

"stickyBanner": 0,

"page": {

"PORTAL_BASE_REAL_URL": "https://jobs.ea.com/portal/4",

"wizardPageBackTo": "",

},

"relatedJobs": {

"relatedJobsEnabled": 1,

"url": "https://jobs.ea.com/en_US/careers/WidgetRelatedJobs?3_139_3=8301&jobId=216281",

"selector": "#relatedJobs"

},

"convertDatesToUserTZ": {

"CSSClass": "timelocal",

"convertDatesToUserTZEnabled": 1,

"loggedUserTZ": Intl.DateTimeFormat().resolvedOptions().timeZone,

"weekday": "long",

"day": "numeric",

"month": "long",

"hour": "numeric",

"minute": "numeric",

"hour12": "1",

},

"userLang": "en_US",

"breadcrumbsEnabled": 1,

"googleMapsEnabled": 0,

"googleMarkerClusterEnabled": 0,

"googleParameters": {

"dataUrl": "//jobs.ea.com/en_US/careers/Home/216281",

"centerLatitude": 0,

"centerLongitude": 0,

"startZoom": 3,

"infoWindowCSSClassDiv": "info-window",

"infoWindowCSSClassHeader": "info-window__header",

"infoWindowCSSClassLink": "link info-window__link"

},

"browsingHistory": {

"browsingHistoryEnabled": 1,

"url": "https://jobs.ea.com/en_US/careers/BrowsingHistoryList?3_139_3=%5B8301%5D",

"selector": "#browsingHistory"

},

"widgetRelatedJobs": {

"relatedJobsEnabled": 1,

"url": "https://jobs.ea.com/en_US/careers/WidgetRelatedJobs?3_139_3=8301&jobId=216281",

"selector": "#widgetRelatedJobs"

},

"widgetOpenPositions":{

"url": "",

"selector": "#widgetOpenPositions"

},

"widgetRecommendations":{

"widgetRecommendationsEnabled": 1,

"url": "",

"selector": "#widgetRecommendations"

},

"languageSwitcherFlagsPath": "https://templates-static-assets.avacdn.net/assets/flags",

"enableLanguageSwitcherFlags": 0,

"enableSectionCollapsibleAccordionDisplay": 0

};

var lightbox;

var slider;

var Templates;

pjQuery(function() { var domManager = new DomManager(); domManager.run(); }); (function() {

var legacyViewCopilotData = {"jobs_data":[{"General Information":"","text_7527":"\u003Cstrong\u003ELocations\u003C\/strong\u003E: Vancouver, British Columbia, Canada \u003Cul class=\"MultipleDataSetFields\"\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ELocation:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003ERedwood City\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003EState:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003ECalifornia\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ECountry:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EUnited States of America\u003C\/span\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cbr\/\u003E\u003Cbr\u003E","Location":"Vancouver","Country":", Canada","schemaField_3_165":"\u003Cul class=\"MultipleDataSetFields\"\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ELocation:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003ERedwood City\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003EState:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003ECalifornia\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ECountry:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EUnited States of America\u003C\/span\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cbr\/\u003E","Role ID":"216281","Worker Type":"Regular Employee","Studio\/Department":"Other","Work Model":"Hybrid","Description & Requirements":"","text_5537":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.","text_6157":"","schemaField_3_291":"\u003Cp data-pm-slice=\"1 3 []\" data-pasted=\"true\"\u003EAt EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content \u2014 they're places where communities build.\u003C\/p\u003E\u003Cp\u003ECreator-made content is already a proven part of EA's history \u2014 from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.\u003C\/p\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp\u003EAs a Senior Software Engineer, you will help build the agentic harness that turns intent into working games and the loop that lets an agent write, run, evaluate, and repair its own work.\u003C\/p\u003E\u003Cp\u003EThis is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver.\u003C\/p\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EResponsibilities:\u003C\/strong\u003E\u003C\/p\u003E\u003Cul\u003E\u003Cli\u003E\u003Cp\u003EYou will build and extend an agentic harness for game logic generation, covering tool orchestration, context management, and integration of these capabilities into the engine.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EYou will partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EYou will implement guardrails including sandboxed execution, permissioned tool access, content-safety and IP checks, and human review points before generated content reaches players.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EYou will build evaluation for agent output, including whether a generated game compiles, loads, holds frame rate, and matches intent, and turn those checks into automated regression suites that gate harness changes.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EYou will partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EYou will design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EYou will define how you productize new technologies within the engine, influencing architecture and creator experience.\u003C\/p\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cp\u003E\u003Cstrong\u003EQualifications:\u003C\/strong\u003E\u003C\/p\u003E\u003Cdiv data-nudge-id=\"53586606-027e-457f-a63c-f91fc14c72f9\"\u003E\u003Cul\u003E\u003Cli\u003E\u003Cp\u003E8+ years of software engineering experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary)\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EExpertise in C++\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EExperience with Python\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EExperience with agentic harnesses and workflows (Claude Code, Codex, Opencode)\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EExperience with context engineering, graph engineering, and long running workflow orchestration\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EExperience with one or more game engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems)\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/div\u003E","text_19907":"\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cstrong\u003EPay Transparency - North America\u003C\/strong\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E","text_19908":"\u003Cdiv\u003E\u003Cdiv\u003E\u003Cstrong\u003ECOMPENSATION AND BENEFITS \u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cdiv\u003EThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). \u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003EPAY RANGES\u003C\/strong\u003E\u003C\/div\u003E\u003C\/div\u003E","schemaField_3_254":"* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD","schemaField_3_249":"* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD","text_19910":"\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cdiv\u003EPay is just one part of the overall compensation at EA.\u003C\/div\u003E","text_19911":"\u003Cdiv\u003EIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical\/dental\/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E","text_19912":"\u003Cdiv\u003EFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI\/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental\/adoption leave), extended health\/dental\/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E","text_16177":"\u003Cdiv\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003EAbout Electronic Arts\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EWe\u2019re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.\u003C\/font\u003E\u003C\/div\u003E\u003C\/div\u003E","separator_2":"","text_16527":"","text_16528":"","text_16529":"","text_16530":"","Post To":"External careers site, Internal careers site","LinkedInID":"1449","entityExtensionId":3,"entityTypeId":3}]};

document.addEventListener('copilot:collectcontext', function(evt) {

var context = evt.context || new Map();

var existing = context.get('insights') || {persons_data: [], jobs_data: [], table_data: []};

var personsData = (existing.persons_data || []).concat(

(legacyViewCopilotData.persons_data || []).map(function(data) { return {personInfo: data}; })

);

var jobsData = (existing.jobs_data || []).concat(

(legacyViewCopilotData.jobs_data || []).map(function(data) { return {jobInfo: data}; })

);

var merged = {

persons_data: personsData,

jobs_data: jobsData,

table_data: existing.table_data || []

};

context.set('insights', merged);

evt.context = context;

});

})();

var service = EventManager.getInstance();

Posted by Electronic Arts (HQ) and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.

More like this: Engineering jobs · All Electronic Arts (HQ) openings · Browse every category