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C++ Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-Months - Undergrad)

EA Sports · Vancouver

Mid Engineering $65K–$70K Posted 2026-10-09 Contractor
Apply on EA Sports’s site →

C++ Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-Months - Undergrad) - 216231 - Electronic Arts

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C++ Software Engineer Co-op (FC - Vancouver - Summer 2027 - 8-Months - Undergrad)

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Role Detail

General Information

Locations : Vancouver, British Columbia, Canada

Role ID

216231

Worker Type

Intern - Temporary Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club! We’re looking for a C++ Software Engineer Co-op to join our world-class paid internship experience. The start date is May 2027 (8-month term) based out of our office in Burnaby, reporting to the Development Director. We are considering hybrid (3-days per week) and onsite flexible work options.

Responsibilities: You will work with the game’s UI tech stack.

You will get to design, implement, debug and maintain code for game features and/or components.

You will communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games.

You will collaborate with different teams of technical and non-technical game developers, locally and remotely.

Requirements: We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every qualification. You must be legally authorized to work in Canada for the entire internship and remain enrolled in an accredited degree program throughout. You must be graduating in May 2028 or later, including the time needed to complete your internship. Visa sponsorship is not available. Relocation support may be available if you meet specific eligibility criteria.

Education & Experience Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.

Entry-level experience; prior internship, coursework, or relevant personal or academic projects.

Qualifications: Required Technical Qualifications C++ Programming Knowledge: Solid foundational understanding of modern C++ (object-oriented design, memory management, pointers/references, standard library data structures, and algorithms).

Code Hygiene & Build Discipline: Understanding of standard code formatting, syntax conventions, and the importance of build stability ("avoid/prevent breaking the main build").

Basic Problem Solving & Debugging: Ability to systematically trace logic errors, inspect variable states, and leverage standard IDE debugging tools.

Desired Qualifications (Aligned with Associate SE Baseline) Local Testing Awareness: Conceptual understanding of unit testing, integration tests, and local functional verification before submitting code.

Source Control Familiarity: Basic hands-on experience with version control systems (Git or Perforce).

Game Development Engagement: Hands-on personal projects, academic game projects, game jam submissions, or familiarity with modern game engines (Frostbite, Unreal, Unity, Godot).

Soft Skills (what would make a good intern): Collaborative Communication: Investigates feature requirements by consulting team members (Designers, Developers); documents findings clearly and ability to communicate technical requirements to non-technical team members.

Transparency & Progress Reporting: Tracks task progress; keeps leads and buddies informed on status and blockers in a timely manner.

Receptiveness to Feedback (Coachability): Follows the code review process; listens to guidance and incorporates feedback into revisions.

Application Information: You must clearly indicate your expected graduation date in your resume to be considered.

Please apply with examples of projects, games or tools you've made major contributions to (links welcome). If multiple people worked on a project, describe exactly what your role was.

Are you interested in games? Let us know! Game jams, mods, engine projects (Unreal, Unity, Godot or your own) and clubs all count.

Are you involved in any extra-curricular activities or clubs? We want to hear about them! Submit a cover letter and tell us why you’re interested in this position with EA!

Pay Transparency - North America

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD

Pay is just one part of the overall compensation at EA.

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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