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Apply on Respawn’s site →Rendering Engineer Intern - 216222 - Electronic Arts
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Electronic Arts
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Rendering Engineer Intern
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Role Detail
General Information
Locations : Vancouver - Great Northern Way, British Columbia, Canada
Role ID
216222
Worker Type
Intern - Temporary Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
We are opening a unique opportunity for a Rendering Engineer Intern to join the Apex Legends team based in Vancouver! You will work with some of the brightest engineers in games to build the tools, workflows, and runtime used to create amazing graphics for Apex Legends. This may include implementing rendering features, fixing bugs, and coding optimizations.
We are looking for someone who contributes to a culture of healthy team morale and accepts constructive feedback. Someone excited to create solutions and features for our passionate players and artists, working in both high-level and low-level technical systems. Someone ready to devote themselves to learning and growing.
You will report to the rendering team's Tech Lead and learn and work with your peers on specific tasks.
Responsibilities · Help us develop high-quality rendering tools and systems for Apex Legends · Collaborate with artists and other engineers to provide effective art and content workflows · Work on performance profiling and optimization on PC and Consoles Qualifications · Working towards a bachelor's degree in Computer Science or a related academic programme · Real-time computer graphics knowledge · Shader and C++ coding · Some experience with Modern Graphics APIs (DX12, Vulkan, Metal) · Knowledge of profiling and optimization · Experience working in collaborative environments You must be available for a full-time paid internship in the summer of 2027.
At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the summer of 2027, slated to graduate no earlier than December 2027 . Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.
Please ensure that your graduation date is visible on your resume.
Pay Transparency - North America
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD
Pay is just one part of the overall compensation at EA.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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LinkedInID
1040695
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We nurture environments where our teams can always bring their best to what they do.\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. 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Posted by Respawn and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
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