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Technical Artist - Character

EA Sports · Shanghai

Mid Art Posted 2026-09-14 Full time
Apply on EA Sports’s site →

Technical Artist - Character - 216143 - Electronic Arts

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Technical Artist - Character

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Role Detail

General Information

Locations : Shanghai, Shanghai, China

Role ID

216143

Worker Type

Regular Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

(Please attach your portfolio with your resume on your application, Thanks!) As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That’s why we promote and support maintaining a healthy work-life balance.

Summary The Technical Artist - Character reports to the Technical Art Lead and partners with Character Art, Animation, and Engineering teams to deliver high-quality player and character visuals. This role focuses on character rendering, shaders, character scanning workflows, and animation integration to support realistic and performant character experiences.

Responsibilities Partner with Character Artists, Animators, and Engineers to deliver high-quality player and character content.

Develop and optimize character shaders, materials, skin rendering, hair rendering, and visual effects within the game engine.

Support character scanning workflows, including scan processing, asset integration, and visual quality validation.

Collaborate with Animation teams on character setup, deformation quality, motion capture integration, and runtime implementation.

Improve character production pipelines, tools, and workflows to increase efficiency and content quality.

Troubleshoot character rendering, animation, and asset integration issues throughout development.

Evaluate emerging technologies, including AI-assisted workflows, to improve character creation and production efficiency.

Qualifications 3+ years of Technical Artist experience in game development.

Strong understanding of character art production pipelines and real-time character rendering.

Experience creating and optimizing character shaders, materials, and rendering workflows.

Experience working with game engines such as Unreal Engine or Unity.

Proficiency in Python, Lua, or similar scripting languages.

Strong problem-solving and debugging skills.

Effective communication and collaboration skills across Art and Engineering teams.

Preferred Qualifications Experience shipping AAA, mobile, or live service games.

Experience supporting facial scanning, photogrammetry, or digital human workflows.

Experience working with facial rigs, character rigging, skinning, or deformation systems.

Experience integrating motion capture data and animation systems into production pipelines.

Knowledge of player likeness creation and character authenticity workflows.

Familiarity with AI-assisted content creation, automation, or production workflows.

Passion for football games and player presentation.

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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line-height: 115%; font-size: 12pt; font-family: Aptos, sans-serif; color: rgb(0, 0, 0);\"\u003E3+ years of Technical Artist experience in game development.\u003C\/li\u003E\u003Cli style=\"margin: 0in 0in 8pt; line-height: 115%; font-size: 12pt; font-family: Aptos, sans-serif; color: rgb(0, 0, 0);\"\u003EStrong understanding of character art production pipelines and real-time character rendering.\u003C\/li\u003E\u003Cli style=\"margin: 0in 0in 8pt; line-height: 115%; font-size: 12pt; font-family: Aptos, sans-serif; color: rgb(0, 0, 0);\"\u003EExperience creating and optimizing character shaders, materials, and rendering workflows.\u003C\/li\u003E\u003Cli style=\"margin: 0in 0in 8pt; line-height: 115%; font-size: 12pt; font-family: Aptos, sans-serif; color: rgb(0, 0, 0);\"\u003EExperience working with game engines such as Unreal Engine or Unity.\u003C\/li\u003E\u003Cli style=\"margin: 0in 0in 8pt; line-height: 115%; font-size: 12pt; font-family: Aptos, sans-serif; color: rgb(0, 0, 0);\"\u003EProficiency in Python, Lua, or similar scripting languages.\u003C\/li\u003E\u003Cli style=\"margin: 0in 0in 8pt; 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