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Role Detail
General Information
Locations : Stockholm, Stockholm County, Sweden
Role ID
216115
Worker Type
Intern - Temporary Employee
Studio/Department
CT - Frostbite
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Masters Thesis Software Engineer Intern Contract: 6-month internship Location: Stockholm, Sweden Start Date: Late January 2027 Work Model: Hybrid (3 days minimum onsite) Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Challenge Ahead Frostbite is EA’s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you’ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.
As a Master's Thesis Intern, you will develop a project around real-time rendering in the context of videogames. You will also gain an understanding of what it's like to work at EA. An open application means that you can provide ideas for what you want to work on, but we can also explore this together, based on your experiences and interests Tentative Topic Suggestions: Tiny neural nets for rendering heuristics Specular occlusion, TAA history update or rejection, micro shadowing. We have many smaller heuristics that are hand crafted or that are using some approximations to get a decent result. Can tiny neural nets be a way to further enhance them and can the NNs be made fast and small enough? Cloth BSDF from first principles Simulate behaviour of single cloth fiber, accumulate to strand, accumulate to cloth patch? Scattering within the cloth? Updating acceleration structures in dynamic scenes Crowd ray tracing: number of instances, updating vertex positions etc challenging for 2-level raytracing hierarchies. Investigate alternative strategies for tracing rays against crowds Ocean rendering Have good motion vectors with ocean’s mesh - investigate how to represent movement of the waves to feed blur / up samplers. The challenge resides in the proximity to camera but also the decimation of the mesh that may cause a noisy interpretation of the ocean’s movement.
Foam BRDF - only a few papers about this and the challenge in real-time resides currently in low lighting situations where our current foam solution gets beige when sun is low when in real life foam/whitecaps remain white. Foam is considered as a porous heterogeneous material.
Responsibilities: Research area around the chosen topic, to understand the current state of the art.
Develop new rendering ideas and write prototypes to test them.
You will report to an engineering manager, attend meetings, present progress information and write a final report.
Eligibility: You are pursuing a MsC. in Computer Science (or a related field).
You are associated with a university education or any other type of education in Sweden that has an internship period planned into the education plan.
Skills: You have experience with C++ and GLSL or HLSL.
You understand software development processes.
You have an interest in real-time rendering.
You have knowledge of rendering concepts like shader programming, lighting, shadows, materials Help us make play happen. Apply now with an up-to-date CV and Cover Letter in English , explaining what project you would like to work on and explain your pick based on your interests and skills.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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A team where everyone makes play happen.\u003C\/span\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\"\u003E\u003Cspan style=\"font-size:13.999999999999998pt;font-family:'Hedvig Letters Serif',serif;color:#255af6;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EThe Challenge Ahead\u003C\/span\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EFrostbite is EA\u2019s proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you\u2019ll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.\u003C\/span\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EAs a Master's Thesis Intern, you will develop a project around real-time rendering in the context of videogames. You will also gain an understanding of what it's like to work at EA. An open application means that you can provide ideas for what you want to work on, but we can also explore this together, based on your experiences and interests\u003C\/span\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003ETentative Topic Suggestions:\u003C\/span\u003E\u003C\/p\u003E\u003Cul style=\"margin-top:0;margin-bottom:0;padding-inline-start:48px;\"\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003ETiny neural nets for rendering heuristics\u003C\/span\u003E\u003C\/p\u003E\u003Cul style=\"margin-top:0;margin-bottom:0;padding-inline-start:48px;\"\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:circle;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003ESpecular occlusion, TAA history update or rejection, micro shadowing. We have many smaller heuristics that are hand crafted or that are using some approximations to get a decent result. Can tiny neural nets be a way to further enhance them and can the NNs be made fast and small enough?\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003ECloth BSDF from first principles\u003C\/span\u003E\u003C\/p\u003E\u003Cul style=\"margin-top:0;margin-bottom:0;padding-inline-start:48px;\"\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:circle;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003ESimulate behaviour of single cloth fiber, accumulate to strand, accumulate to cloth patch?\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:circle;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EScattering within the cloth?\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EUpdating acceleration structures in dynamic scenes\u003C\/span\u003E\u003C\/p\u003E\u003Cul style=\"margin-top:0;margin-bottom:0;padding-inline-start:48px;\"\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:circle;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003ECrowd ray tracing: number of instances, updating vertex positions etc challenging for 2-level raytracing hierarchies. Investigate alternative strategies for tracing rays against crowds\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EOcean rendering\u003C\/span\u003E\u003C\/p\u003E\u003Cul style=\"margin-top:0;margin-bottom:0;padding-inline-start:48px;\"\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:circle;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EHave good motion vectors with ocean\u2019s mesh - investigate how to represent movement of the waves to feed blur \/ up samplers. The challenge resides in the proximity to camera but also the decimation of the mesh that may cause a noisy interpretation of the ocean\u2019s movement.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:circle;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EFoam BRDF - only a few papers about this and the challenge in real-time resides currently in low lighting situations where our current foam solution gets beige when sun is low when in real life foam\/whitecaps remain white. Foam is considered as a porous heterogeneous material.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\"\u003E\u003Cspan style=\"font-size:13.999999999999998pt;font-family:'Hedvig Letters Serif',serif;color:#255af6;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EResponsibilities:\u003C\/span\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cul style=\"margin-top:0;margin-bottom:0;padding-inline-start:48px;\"\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EResearch area around the chosen topic, to understand the current state of the art.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EDevelop new rendering ideas and write prototypes to test them.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will report to an engineering manager, attend meetings, present progress information and write a final report.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\"\u003E\u003Cspan style=\"font-size:13.999999999999998pt;font-family:'Hedvig Letters Serif',serif;color:#255af6;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EEligibility:\u003C\/span\u003E\u003C\/p\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cul style=\"margin-top:0;margin-bottom:0;padding-inline-start:48px;\"\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou are pursuing a MsC. in Computer Science (or a related field).\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou are associated with a university education or any other type of education in Sweden that has an internship period planned into the education plan.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\"\u003E\u003Cspan style=\"font-size:13.999999999999998pt;font-family:'Hedvig Letters Serif',serif;color:#255af6;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003ESkills:\u003C\/span\u003E\u003C\/p\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\"\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cul style=\"margin-top:0;margin-bottom:0;padding-inline-start:48px;\"\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou have experience with C++ and GLSL or HLSL.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou understand software development processes.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou have an interest in real-time rendering.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou have knowledge of rendering concepts like shader programming, lighting, shadows, materials\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cp\u003E\u003Cbr\u003E\u003C\/p\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\"\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EHelp us make play happen. Apply now with an up-to-date CV and Cover Letter in \u003C\/span\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:700;font-style:normal;font-variant:normal;text-decoration:underline;-webkit-text-decoration-skip:none;text-decoration-skip-ink:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EEnglish\u003C\/span\u003E\u003Cspan style=\"font-size:11pt;font-family:'DM Sans',sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003E, explaining what project you would like to work on and explain your pick based on your interests and skills.\u003C\/span\u003E\u003C\/p\u003E","text_16177":"\u003Cdiv\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003EAbout Electronic Arts\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EWe\u2019re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.\u003C\/font\u003E\u003C\/div\u003E\u003C\/div\u003E","separator_2":"","text_16527":"","text_16528":"","text_16529":"","text_16530":"","Post To":"External careers site, Internal careers site","LinkedInID":"3108034","entityExtensionId":3,"entityTypeId":3}]};
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jobs_data: jobsData,
table_data: existing.table_data || []
};
context.set('insights', merged);
evt.context = context;
});
})();
var service = EventManager.getInstance();
Posted by Electronic Arts (HQ) and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
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