Electronic Arts (HQ) · Redwood City
Apply on Electronic Arts (HQ)’s site →Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer - 216096 - Electronic Arts
/* ===========================================================================
ELEMENTS
--------------------------------------------------------------------------
Buttons
: Actions
: Add
: Delete
: Edit
: Remove
: Iconographics
: Close
: Vendors
: Registration/application
: Customizables
External
: Thumbnails
Fields
COMPONENTS
--------------------------------------------------------------------------
Navigation
: Menu (Dynamic)
MODULES
--------------------------------------------------------------------------
Banner
: Home
PAGETYPES
--------------------------------------------------------------------------
Login
=========================================================================== */
/*
ELEMENTS/Buttons: Actions
*/
/* to de deleted after we migrate to typographic icons (this is here and not in core.css due to a FF bug) */
.action:before,
.addDatasetRow:before,
.removeDatasetRow:before,
.removeFile:before,
[id*="dropboxRemove_"]:before,
.fileInputCancelButton:before {
mask-image: var(--action__icon--background--image);
-webkit-mask-image: var(--action__icon--background--image);
}
/*
ELEMENTS/Buttons: Actions: Add
*/
.addDatasetRow,
.action--add {
--action__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--add.webp);
}
/*
ELEMENTS/Buttons: Actions: Delete
*/
.action--delete {
--action__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--remove.webp);
}
/*
ELEMENTS/Buttons: Actions: Edit
*/
.action--edit {
--action__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--edit.svg);
}
/*
ELEMENTS/Buttons: Actions: Remove
*/
.removeDatasetRow,
.removeFile,
[id*="dropboxRemove_"],
.fileInputCancelButton,
.action--remove {
--action__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--remove.webp);
}
/*
ELEMENTS/Buttons: Iconographics: Close
*/
.ui-button.ui-dialog-titlebar-close,
.TIN_display_CloserButton_NotificationAndDialog,
.autoschedule_editor_availability_header_Container_HeaderButton {
--button__icon--background--image: url(https://jobs.ea.com/portal/4/images/close.svg);
}
/*
ELEMENTS/Buttons: Vendors: Registration/application: Customizables
*/
.methodButton--later {
--buttons__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--later.svg);
}
.methodButton--file {
--buttons__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--file.svg);
}
.methodButton--paste {
--buttons__icon--background--image: url(https://jobs.ea.com/portal/4/images/icon--paste.svg);
}
/* to de deleted after we migrate to typographic icons (this is here and not in core.css due to a FF bug) */
.methodButton--later:before,
.methodButton--file:before,
.methodButton--paste:before {
mask-image: var(--buttons__icon--background--image);
-webkit-mask-image: var(--buttons__icon--background--image);
}
/*
ELEMENTS/Icons: Shrare buttons
*/
:root {
--icon--share--whatsapp: url(https://jobs.ea.com/portal/4/images/icon--share--whatsapp.svg);
--icon--share--linkedin: url(https://jobs.ea.com/portal/4/images/icon--share--linkedin.svg);
}
/*
ELEMENTS/External: Thumbnails
*/
:root {
--thumbnail--border--radius: 100%;
--thumbnail--border--width: 0;
--thumbnail--border--color: transparent;
--thumbnail--width: calc(var(--sizing--basis) * 8); /* 3.2rem +doc+ */
--thumbnail--height: calc(var(--sizing--basis) * 8); /* 3.2rem +doc+ */
}
/*
ELEMENTS/External: Thumbnails (Within LAYOUTS/Structures: Section)
*/
.section__header__image {
--thumbnail--width: calc(var(--sizing--basis) * 14); /* 5.6rem +doc+ */
--thumbnail--height: calc(var(--sizing--basis) * 14); /* 5.6rem +doc+ */
}
/*
ELEMENTS/External: Thumbnails (Within COMPONENTS/Cards)
*/
.table--cards {
--thumbnail--width: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */
--thumbnail--height: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */
}
/*
ELEMENTS/External: Thumbnails (Within COMPONENTS/Navigation: Menu)
*/
.menu__link {
--thumbnail--width: calc(var(--sizing--basis) * 6); /* 2.4rem +doc+ */
--thumbnail--height: calc(var(--sizing--basis) * 6); /* 2.4rem +doc+ */
}
.submenu__link,
.portalLanguages__link {
--thumbnail--width: calc(var(--sizing--basis) * 4); /* 1.6rem +doc+ */
--thumbnail--height: calc(var(--sizing--basis) * 4); /* 1.6rem +doc+ */
}
/*
ELEMENTS/External: Thumbnails (Within WIDGETS/Forms: Types: FileField)
*/
.FileField {
--thumbnail--background--image: url(https://jobs.ea.com/portal/4/images/icon--user.svg);
}
/*
ELEMENTS/External: Thumbnails (Within MODULES/Banner)
*/
.banner {
--thumbnail--border--width: .2rem;
--thumbnail--border--color: var(--color--white);
--thumbnail--width: calc(var(--sizing--basis) * 16); /* 6.2rem +doc+ */
--thumbnail--height: calc(var(--sizing--basis) * 16); /* 6.2rem +doc+ */
}
.banner--scrolling {
--thumbnail--width: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */
--thumbnail--height: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */
}
/* Media query to target mobile and tablet */
@media all and (max-width:1024px) {
.banner {
--thumbnail--width: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */
--thumbnail--height: calc(var(--sizing--basis) * 10); /* 4rem +doc+ */
}
}
/*
ELEMENTS/Fields
*/
:root {
--fields--icon--caret--down: url(https://jobs.ea.com/portal/4/images/icon--caret--down.svg);
--fields--icon--caret--down--disabled: url(https://jobs.ea.com/portal/4/images/icon--caret--down--disabled.svg);
--fields--icon--caret--up: url(https://jobs.ea.com/portal/4/images/icon--caret--up.svg);
--fields--icon--clear: url(https://jobs.ea.com/portal/4/images/icon--clear.svg);
}
/*
COMPONENTS/Navigation: Menu (Dynamic)
*/
@media all and (max-width:1024px) {
:root {
--header--height: 5.5rem;
}
}
@media all and (min-width:1024px) {
.body--menu--threshold .menu--visible .menu__panel {
flex-wrap: nowrap;
justify-content: flex-end;
align-items: flex-start;
border-top: solid .1rem var(--dividers--border--color);
padding-top: var(--header--padding--top);
margin-top: var(--header--padding--top);
}
.body--menu--threshold .menu__list {
flex-wrap: wrap;
justify-content: flex-start;
}
.body--menu--threshold .header__content {
flex-direction: column;
align-items: flex-start;
}
.body--menu--threshold .header__menu {
width: 100%;
}
.body--menu--threshold .menu--visible .menu__list {
flex-grow: 1;
}
}
/*
PAGETYPES/Login
*/
:root {
--login__body--background--image: url(https://jobs.ea.com/portal/4/images/login--bg--desktop.webp);
}
/* Media query to target only tablet */
@media all and (min-width:751px) and (max-width:1024px) {
:root {
--login__body--background--image: url(https://jobs.ea.com/portal/4/images/login--bg--desktop.webp);
}
}
/* Media query to target only mobile */
@media all and (max-width:750px) {
:root {
--login__body--background--image: url(https://jobs.ea.com/portal/4/images/login--bg--desktop.webp);
}
}
EventManager.getInstance().addEventHandler(EventManager.EVENT_LOAD_NAME, function () {
}, EventManager.PRIORITY_HIGH);
Skip to content
Electronic Arts
Open Roles
About EA
EA Careers
EA News
Login
English - US
Chinese English - US Finnish Français Italian Korean Malay Polish Romanian Spanish Swedish
Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer
Home
...
Open Roles
Role Detail
General Information
Locations : Redwood City, California, United States of America Location: Vancouver State: British Columbia Country: Canada Location: Montreal State: Quebec Country: Canada
Role ID
216096
Worker Type
Regular Employee
Studio/Department
Other
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Pour visualiser la description de poste en français, veuillez sélectionner le français, "Select Language" dans le menu déroulant au haut de la page.
At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.
Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Senior UX/UI Designer , you will define the visual style, interaction patterns, and overall usability for our player-facing creative interfaces. Partnering closely with game designers, engineers, and product managers, you will translate player needs into clear, production-ready interfaces that empower community creation.
This is a hybrid role, 3 days a week at our office in Redwood City (California), Montreal or Vancouver (Canada) studio.
The Senior UX/UI Designer will report to the Head of Technical Product.
Responsibilities: Design Player Interfaces: Create user-centered flows, wireframes, and high-fidelity UI mockups for player-facing creation tools and systems.
Establish Visual Standards: Build design system guidelines, typography, iconography, and interaction standards across the product.
Prototype & Test: Build interactive prototypes and partner with research teams to test designs through user playtests and iterative feedback cycles.
Collaborate with Engineering: Partner with software engineers to implement designs at high fidelity within engine constraints.
Bridge Disciplines: Work cross-functionally with product, game design, and art leads to align user experience with overall game vision.
Refine Workflows: Explore modern design tooling and emerging workflows to streamline prototyping and handoff processes.
Qualifications: 8+ years experience designing digital product or game interfaces as a UX designer, UI designer, or product designer.
A portfolio showcasing high-fidelity visual design, interaction design, layout hierarchy, and design system work.
Proficiency with industry-standard design tools, such as Figma or equivalent applications.
Experience collaborating directly with engineers through design implementation and design review cycles.
Strong communication skills, with an ability to clearly explain design decisions and incorporate constructive feedback.
Understanding of user-centered design processes and experience conducting or participating in usability testing.
Experience designing gameplay UI or interface systems for PC/console platforms (such as Steam or Epic Games Store) is beneficial.
We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team.
We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.
Pay Transparency - North America
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Post To
External careers site, Internal careers site
LinkedInID
1449
Back to Role List
Apply
Share this role:
X
2026
Electronic Arts Inc.
Copyright
2026
Candidate Privacy Notice
|
Notice at Collection (California)
/**
* This variable will define every property we need to pass to Templates core library as we can't define twig variables on JS files.
*/
var twigConfig = {
"pageParameters": {
"personSort": null,
"personSortDirection": null,
"jobSort": null,
"jobSortDirection": null,
"jobRecordsPerPage": "",
"personRecordsPerPage": ""
},
"jobLabel": "job",
"STEP_INDEX": "" || null,
"wizardModalViewEnabled": "" || false,
"wizardHasErrors": "" || false,
"sortedBy": "Sorted by ",
"loading": "Loading ",
"plugins": {
"popper": {
"js": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/tippy/popper.min.js"
},
"tooltip": {
"js": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/tippy/tippy-bundle.umd.js",
"css": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/tippy/tippy.css"
},
"popup": {
"js": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/glightbox/glightbox.min.js",
"css": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/glightbox/glightbox.min.css"
},
"slider": {
"js": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/swiper/swiper-bundle.min.js",
"css": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/swiper/swiper-bundle.min.css"
},
"google": {
"jsMarkerCluster": "https://templates-static-assets.avacdn.net/jsLibrary/plugins/googlemaps/markerclusterer.js",
"apiKey": ""
}
},
"menu": {"typeByDefault":"visible","itemsThreshold":8,"headerHeightDefault":5.5,"typeBelowBreakpoint":{"enabled":true,"type":"toggleable","breakpoint":1024},"toggleSide":"right","panelFrom":"right","panelEffect":"over"},
"search": {"typeByDefault":"visible","typeBelowBreakpoint":{"enabled":true,"type":"toggleable","breakpoint":1024,"preventTabsConflicts":true}},
"results": {"resultsDisplayTypeByDefault":"listed","resultsDisplayTypeBelowBreakpoint":{"enabled":true,"type":"grided","breakpoint":750},"resultsItemTypeByDefault":"result","resultsItemTypeBelowBreakpoint":{"enabled":true,"type":"card","breakpoint":750}},
"stickyAside": 0,
"stickyHeader": 1,
"stickyBanner": 0,
"page": {
"PORTAL_BASE_REAL_URL": "https://jobs.ea.com/portal/4",
"wizardPageBackTo": "",
},
"relatedJobs": {
"relatedJobsEnabled": 1,
"url": "https://jobs.ea.com/en_US/careers/WidgetRelatedJobs?3_139_3=8330&jobId=216096",
"selector": "#relatedJobs"
},
"convertDatesToUserTZ": {
"CSSClass": "timelocal",
"convertDatesToUserTZEnabled": 1,
"loggedUserTZ": Intl.DateTimeFormat().resolvedOptions().timeZone,
"weekday": "long",
"day": "numeric",
"month": "long",
"hour": "numeric",
"minute": "numeric",
"hour12": "1",
},
"userLang": "en_US",
"breadcrumbsEnabled": 1,
"googleMapsEnabled": 0,
"googleMarkerClusterEnabled": 0,
"googleParameters": {
"dataUrl": "//jobs.ea.com/en_US/careers/Home/216096",
"centerLatitude": 0,
"centerLongitude": 0,
"startZoom": 3,
"infoWindowCSSClassDiv": "info-window",
"infoWindowCSSClassHeader": "info-window__header",
"infoWindowCSSClassLink": "link info-window__link"
},
"browsingHistory": {
"browsingHistoryEnabled": 1,
"url": "https://jobs.ea.com/en_US/careers/BrowsingHistoryList?3_139_3=%5B8330%5D",
"selector": "#browsingHistory"
},
"widgetRelatedJobs": {
"relatedJobsEnabled": 1,
"url": "https://jobs.ea.com/en_US/careers/WidgetRelatedJobs?3_139_3=8330&jobId=216096",
"selector": "#widgetRelatedJobs"
},
"widgetOpenPositions":{
"url": "",
"selector": "#widgetOpenPositions"
},
"widgetRecommendations":{
"widgetRecommendationsEnabled": 1,
"url": "",
"selector": "#widgetRecommendations"
},
"languageSwitcherFlagsPath": "https://templates-static-assets.avacdn.net/assets/flags",
"enableLanguageSwitcherFlags": 0,
"enableSectionCollapsibleAccordionDisplay": 0
};
var lightbox;
var slider;
var Templates;
pjQuery(function() { var domManager = new DomManager(); domManager.run(); }); (function() {
var legacyViewCopilotData = {"jobs_data":[{"General Information":"","text_7527":"\u003Cstrong\u003ELocations\u003C\/strong\u003E: Redwood City, California, United States of America \u003Cul class=\"MultipleDataSetFields\"\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ELocation:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EVancouver\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003EState:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EBritish Columbia\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ECountry:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003ECanada\u003C\/span\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cbr\/\u003E\u003Cul class=\"MultipleDataSetFields\"\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ELocation:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EMontreal\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003EState:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EQuebec\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ECountry:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003ECanada\u003C\/span\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cbr\/\u003E\u003Cbr\u003E","Location":"Redwood City","Country":", United States of America","schemaField_3_165":"\u003Cul class=\"MultipleDataSetFields\"\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ELocation:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EVancouver\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003EState:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EBritish Columbia\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ECountry:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003ECanada\u003C\/span\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cbr\/\u003E\u003Cul class=\"MultipleDataSetFields\"\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ELocation:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EMontreal\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003EState:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003EQuebec\u003C\/span\u003E\u003C\/li\u003E\u003Cli class=\"MultipleDataSetField\"\u003E\u003Cspan class=\"MultipleDataSetFieldLabel\"\u003ECountry:\u003C\/span\u003E \u003Cspan class=\"MultipleDataSetFieldValue\"\u003ECanada\u003C\/span\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cbr\/\u003E","Role ID":"216096","Worker Type":"Regular Employee","Studio\/Department":"Other","Work Model":"Hybrid","Description & Requirements":"","text_5537":"Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.","text_6157":"","schemaField_3_291":"\u003Cp data-pm-slice=\"1 1 []\"\u003EPour visualiser la description de poste en fran\u00e7ais, veuillez s\u00e9lectionner le fran\u00e7ais, \"Select Language\" dans le menu d\u00e9roulant au haut de la page. \u003C\/p\u003E\u003Cp data-pm-slice=\"1 1 []\" data-pasted=\"true\"\u003EAt EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content \u2014 they're places where communities build.\u003C\/p\u003E\u003Cp\u003ECreator-made content is already a proven part of EA's history \u2014 from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.\u003C\/p\u003E\u003Cp\u003EAs a \u003Cstrong\u003ESenior UX\/UI Designer\u003C\/strong\u003E, you will define the visual style, interaction patterns, and overall usability for our player-facing creative interfaces. Partnering closely with game designers, engineers, and product managers, you will translate player needs into clear, production-ready interfaces that empower community creation.\u003C\/p\u003E\u003Cp data-pm-slice=\"1 1 []\" data-pasted=\"true\"\u003EThis is a hybrid role, 3 days a week at our office in Redwood City (California), Montreal or Vancouver (Canada) studio.\u003C\/p\u003E\u003Cp\u003EThe Senior UX\/UI Designer will report to the Head of Technical Product.\u003C\/p\u003E\u003Cp\u003E\u003Cstrong\u003EResponsibilities:\u003C\/strong\u003E\u003C\/p\u003E\u003Cul\u003E\u003Cli\u003E\u003Cp\u003EDesign Player Interfaces: Create user-centered flows, wireframes, and high-fidelity UI mockups for player-facing creation tools and systems.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EEstablish Visual Standards: Build design system guidelines, typography, iconography, and interaction standards across the product.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EPrototype & Test: Build interactive prototypes and partner with research teams to test designs through user playtests and iterative feedback cycles.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003ECollaborate with Engineering: Partner with software engineers to implement designs at high fidelity within engine constraints.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EBridge Disciplines: Work cross-functionally with product, game design, and art leads to align user experience with overall game vision.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003ERefine Workflows: Explore modern design tooling and emerging workflows to streamline prototyping and handoff processes.\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cp\u003E\u003Cstrong\u003EQualifications:\u003C\/strong\u003E\u003C\/p\u003E\u003Cul\u003E\u003Cli\u003E\u003Cp\u003E8+ years experience designing digital product or game interfaces as a UX designer, UI designer, or product designer.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EA portfolio showcasing high-fidelity visual design, interaction design, layout hierarchy, and design system work.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EProficiency with industry-standard design tools, such as Figma or equivalent applications.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EExperience collaborating directly with engineers through design implementation and design review cycles.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EStrong communication skills, with an ability to clearly explain design decisions and incorporate constructive feedback.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EUnderstanding of user-centered design processes and experience conducting or participating in usability testing.\u003C\/p\u003E\u003C\/li\u003E\u003Cli\u003E\u003Cp\u003EExperience designing gameplay UI or interface systems for PC\/console platforms (such as Steam or Epic Games Store) is beneficial.\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cp\u003EWe are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development. If you are a passionate, creative, and communicative individual who is deeply invested in innovating across new domains of gaming, we want you on our team.\u003C\/p\u003E","text_19904":"\u003Cdiv\u003EWe want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click \u201cGet Recommendations\u201d to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.\u003C\/div\u003E","text_19907":"\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cp\u003E\u003Cstrong\u003EPay Transparency - North America\u003C\/strong\u003E\u003C\/p\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E","text_19908":"\u003Cdiv\u003E\u003Cdiv\u003E\u003Cstrong\u003ECOMPENSATION AND BENEFITS \u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cdiv\u003EThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). \u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003EPAY RANGES\u003C\/strong\u003E\u003C\/div\u003E\u003C\/div\u003E","schemaField_3_254":"* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD","schemaField_3_249":"* California (depending on location e.g. Los Angeles vs. San Francisco) *$165,000 - $256,000 USD","text_19910":"\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cdiv\u003EPay is just one part of the overall compensation at EA.\u003C\/div\u003E","text_19911":"\u003Cdiv\u003EIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical\/dental\/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E","text_19912":"\u003Cdiv\u003EFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI\/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental\/adoption leave), extended health\/dental\/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E","text_16177":"\u003Cdiv\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003EAbout Electronic Arts\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EWe\u2019re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.\u003C\/font\u003E\u003C\/div\u003E\u003C\/div\u003E","separator_2":"","text_16527":"","text_16528":"","text_16529":"","text_16530":"","Post To":"External careers site, Internal careers site","LinkedInID":"1449","entityExtensionId":3,"entityTypeId":3}]};
document.addEventListener('copilot:collectcontext', function(evt) {
var context = evt.context || new Map();
var existing = context.get('insights') || {persons_data: [], jobs_data: [], table_data: []};
var personsData = (existing.persons_data || []).concat(
(legacyViewCopilotData.persons_data || []).map(function(data) { return {personInfo: data}; })
);
var jobsData = (existing.jobs_data || []).concat(
(legacyViewCopilotData.jobs_data || []).map(function(data) { return {jobInfo: data}; })
);
var merged = {
persons_data: personsData,
jobs_data: jobsData,
table_data: existing.table_data || []
};
context.set('insights', merged);
evt.context = context;
});
})();
var service = EventManager.getInstance();
Posted by Electronic Arts (HQ) and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
More like this: Design jobs · All Electronic Arts (HQ) openings · Browse every category