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Artiste technique - Systèmes de données des mondes et des ressources / Technical Artist - Asset & World Data Systems
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Role Detail
General Information
Locations : Montreal, Quebec, Canada Location: Vancouver State: British Columbia Country: Canada
Role ID
216095
Worker Type
Regular Employee
Studio/Department
Other
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
« Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page. » At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content - they're places where communities build.
Creator-made content is already a proven part of EA's history - from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.
You will bring an end-to-end understanding of how game assets are authored, assembled, transformed, and rendered. You will partner with artists, engineers, and researchers to preserve the relationships and semantics that make extracted content useful for neural motion, world models, neural rendering, and environment or level-layout research.
This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.
You will report to the Lead Technical Director.
Responsibilities: You will design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.
You will preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.
You will extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.
You will define representations and interchange formats that make game assets usable by machine learning and research workflows.
You will build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.
You will connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.
You will identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.
You will partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.
You will collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.
Qualifications: 7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles Strong understanding of end-to-end game art and content production pipelines Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology Proficiency with Python or another scripting language used for content-pipeline automation Experience developing or extending DCC, engine, or asset-processing tools Experience validating visual and technical fidelity across asset conversions or pipeline stages Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial
We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.
Pay Transparency - North America
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:6pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will define representations and interchange formats that make game assets usable by machine learning and research workflows.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:6pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EYou will collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:12pt;margin-bottom:12pt;\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:700;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EQualifications:\u003C\/span\u003E\u003C\/p\u003E\u003Cul style=\"margin-top:0;margin-bottom:0;padding-inline-start:48px;\"\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:6pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003E7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EStrong understanding of end-to-end game art and content production pipelines\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EExperience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EExperience with major engines such as Frostbite, Unreal, Unity, or proprietary technology\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EProficiency with Python or another scripting language used for content-pipeline automation\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EExperience developing or extending DCC, engine, or asset-processing tools\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:0pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EExperience validating visual and technical fidelity across asset conversions or pipeline stages\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003Cli dir=\"ltr\" style=\"list-style-type:disc;font-size:11pt;font-family: initial;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;margin-left: -18pt;\"\u003E\u003Cp dir=\"ltr\" style=\"line-height:1.3800000000000001;margin-top:0pt;margin-bottom:6pt;\" role=\"presentation\"\u003E\u003Cspan style=\"font-size:11pt;font-family:Arial,sans-serif;color:#000000;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre;white-space:pre-wrap;\"\u003EFamiliarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial\u003C\/span\u003E\u003C\/p\u003E\u003C\/li\u003E\u003C\/ul\u003E","text_19903":"\u003Cdiv\u003EWe want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click \u201cGet Recommendations\u201d to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.\u003C\/div\u003E","text_19907":"\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cstrong\u003EPay Transparency - North America\u003C\/strong\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E","text_19908":"\u003Cdiv\u003E\u003Cdiv\u003E\u003Cstrong\u003ECOMPENSATION AND BENEFITS \u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cdiv\u003EThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). \u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003EPAY RANGES\u003C\/strong\u003E\u003C\/div\u003E\u003C\/div\u003E","schemaField_3_254":"* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD","text_19910":"\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Cdiv\u003EPay is just one part of the overall compensation at EA.\u003C\/div\u003E","text_19912":"\u003Cdiv\u003EFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI\/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental\/adoption leave), extended health\/dental\/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
\u003C\/div\u003E\u003Cdiv\u003E\u003Cbr\u003E\u003C\/div\u003E","text_16177":"\u003Cdiv\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cstrong\u003E\u003Cem\u003E\u003Cfont face=\"times new roman\"\u003EAbout Electronic Arts\u003C\/font\u003E\u003C\/em\u003E\u003C\/strong\u003E\u003C\/div\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EWe\u2019re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003E\u003Cbr\u003E\u003C\/font\u003E\u003C\/div\u003E\u003Cdiv\u003E\u003Cfont face=\"times new roman\"\u003EElectronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.\u003C\/font\u003E\u003C\/div\u003E\u003C\/div\u003E","separator_2":"","text_16527":"","text_16528":"","text_16529":"","text_16530":"","Post To":"External careers site, Internal careers site","LinkedInID":"1449","entityExtensionId":3,"entityTypeId":3}]};
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Posted by Electronic Arts (HQ) and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.
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