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Associate Environment Artist

Electronic Arts (HQ) · Kuala Lumpur

Entry Art Posted 2026-09-01 Full time
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Associate Environment Artist - 216056 - Electronic Arts

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Associate Environment Artist

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Role Detail

General Information

Locations : Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia Location: Kuala Lumpur State: Wilayah Persekutuan Kuala Lumpur Country: Malaysia

Role ID

216056

Worker Type

Regular Employee

Studio/Department

EA Studios - DCS

Work Model

On Site

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Associate Environment Artist is an entry-level individual contributor. You will support us creating, refinement, and delivery of high-quality environment art assets. These assets are for interactive entertainment products across console, PC, social, and mobile platforms.

Responsibilities You will create environment art assets based on established briefs, concepts, references, and project standards.

Help us create assets such as architecture, props, terrain elements, set dressing, materials, and environmental details.

Incorporate feedback throughout the asset development process.

You will implement completed assets into the game engine using established workflows.

You will ensure assets meet established visual, technical, and performance requirements with support from senior team members.

You will maintain organized source files and follow project naming, folder, and version-control standards.

Reports to • Senior Artist, Lead Artist, Art Director, or equivalent discipline leadership.

Required Qualifications 0–2 years of professional experience in game development, interactive media, or a related field Your portfolio demonstrating foundational ability in creating real-time 3D environment assets.

Working knowledge of one or more industry-standard 3D content creation tools such as Maya, 3ds Max, or Blender.

Familiarity with texturing and material creation tools such as Substance Painter, Substance Designer, Photoshop, or equivalent.

Experience with real-time asset creation.

A passion for learning.

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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2026

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