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Level Artist

Electronic Arts (HQ) · Shanghai

Mid Art Posted 2026-08-25 Full time
Apply on Electronic Arts (HQ)’s site →

Level Artist - 215999 - Electronic Arts

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Role Detail

General Information

Locations : Shanghai, Shanghai, China

Role ID

215999

Worker Type

Regular Employee

Studio/Department

EA Studios - EA Create

Work Model

On Site

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Studio: Create APAC EA Create APAC is a highly engaged content creation team within EA Worldwide Studios. We are creatively motivated and focused on high-end visual production across multiple genres and art styles. Working with game team partners around the world, we deliver consistent, high-quality content that supports product goals, visual standards, and player experience. We are looking for pioneers who can take clear ownership, solve production challenges, and deliver measurable results in a fast-growing studio environment.

Roles and responsibilities: You will report to APAC studio leadership and be responsible for delivering final map visuals for an EA franchise, meeting agreed quality bars, milestone expectations, and technical requirements.

Working with the team, you will contribute to visual direction, validate concepts through clear benchmarks, and execute assigned scope from planning through final delivery. You are expected to make clear commitments, track progress against those commitments, and complete agreed deliverables on time and to quality.

You will communicate closely with project leadership and craft leadership to ensure alignment with game design, visual direction, production priorities, and overall product goals.

Bring assigned levels through each development phase, from concept and blockout support to production, polish, bug fixing, and final quality validation.

Proactively communicate progress, risks, dependencies, and blockers with stakeholders through regular updates, reviews, and milestone check-ins.

Identify and address risks, dependencies, and constraints related to level art, environment quality, performance, and gameplay readability while maintaining AAA quality standards.

Incorporate feedback from leadership reviews, research, playtest data, and design input to improve multiplayer readability, navigation, cover quality, and overall player experience.

Provide and receive feedback in a constructive and solution-focused manner, with clear suggestions for improving tools, workflows, processes, and final in-game quality.

Qualifications: You have shipped at least one AAA title, have 3+ years of professional level art experience, and can demonstrate the following: Experience working on multiplayer shooter games as a level artist and/or strong practical understanding as an active player.

Strong layout, composition, environment creation, set dressing, and gameplay readability skills, supported by portfolio examples or shipped work.

Familiarity with advanced game engines and the ability to work within technical constraints, performance budgets, and established production pipelines.

Ability to work with internal and external partners to implement an approved visual direction and deliver assets or level areas to defined quality standards.

Strong interest in environmental aesthetics, including mood, lighting, material language, composition, storytelling, and player navigation.

Ability to break down assigned work into clear tasks, provide reliable estimates, update priorities with production, and deliver against agreed schedules.

Ability to work effectively in a multidisciplinary team across art, design, engineering, production, and external development partners.

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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2026

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