Electronic Arts (HQ) · Redwood City
Apply on Electronic Arts (HQ)’s site →Software Engineer I - LCM Engineering - 215972 - Electronic Arts
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Software Engineer I - LCM Engineering
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Role Detail
General Information
Locations : Redwood City, California, United States of America
Role ID
215972
Worker Type
Regular Employee
Studio/Department
CT - Data & Insights
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The LCM team develops a unified Big Data pipeline across all franchises at Electronic Arts. This live service platform incorporates data collection, ingestion, processing, access, and visualization—all built on a modern, cloud-based tech stack with the latest tools. The Data Group provides the tools and platform that power the future of game development, marketing, sales, accounting, and customer experience.
As Software Engineer I, you'll work on scalable systems that handle massive data volumes and enable real-time insights that drive business decisions across EA. You will report to the Senior Engineering Director.
Responsibilities: You will use massive data sets from 20+ game studios to promote a data-driven decision-making process and experimentation culture.
You will engage with Game Studios, Experience, and Brand organizations to understand their use cases, and drive e2e solutions to meet the requirements.
You will work with Legal and Privacy teams to ensure that compliance directives are strictly followed.
You will work with product managers and customers directly to understand the use cases, come up with solutions and drive the areas of development with the best ROI.
Qualifications: 1+ years of software engineering experience Proficiency in Java Experience with front-end development technologies such as HTML, CSS, and JavaScript frameworks (preferably React) Experience working with multi-cloud architectures to manage data pipelines across vendors, like AWS Familiarity with back-end development frameworks and technologies (e.g., Spring Boot) Experience working with online & offline databases, including columnar databases, relational databases or document databases Familiarity with docker/Kubernetes, Prometheus, Grafana, and GitLab CICD This is a hybrid remote/in-office role.
Pay Transparency - North America
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$48 - $75 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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LinkedInID
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