Electronic Arts (HQ) · Kirkland
Apply on Electronic Arts (HQ)’s site →Software Engineer III - 215963 - Electronic Arts
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Software Engineer III
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Role Detail
General Information
Locations : Kirkland, Washington, United States of America
Role ID
215963
Worker Type
Regular Employee
Studio/Department
CT - Data & Insights
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Enterprise Intelligence (EI) Group develops a unified Big Data pipeline across all franchises at Electronic Arts. Our live service platform incorporates data collection, ingestion, processing, real-time streaming analytics, access, and visualization - all built on a modern, cloud-based tech stack with cutting-edge tools. The Data Group provides the tools and platform that power the future of game development, marketing, sales, accounting, and customer experience.
As a Software Engineer III (SE III), you will take ownership of complex systems and lead the design and delivery of scalable solutions. You will work with teams to define technical direction, ensure operational excellence, and drive best practices while mentoring junior engineers and contributing to the broader engineering culture.
The SE III will report to the Senior Manager, Engineering.
Responsibilities: You will design, implement, and own large-scale, distributed systems and services with high availability, scalability, and performance requirements.
You will lead the end-to-end development of complex features and systems, from design through deployment and ongoing operation.
You will drive architectural decisions, evaluating trade-offs in scalability, reliability, cost, and maintainability.
You will build and maintain robust data pipelines and real-time streaming systems using modern distributed technologies.
You will ensure operational excellence by implementing monitoring, alerting, and observability best practices; participate in on-call rotations as needed.
You will Improve system performance through profiling, benchmarking, and optimization of compute, memory, and I/O.
You will establish and enforce coding standards, testing strategies, and CI/CD best practices.
You will mentor junior engineers, provide technical guidance, and contribute to team growth and knowledge sharing.
You will identify technical debt and drive initiatives to improve system health, reliability, and developer productivity.
Qualifications: 7+ years of professional software engineering experience building and operating production systems.
Expertise in software design, distributed systems, data structures, and algorithms.
Proficiency Java, with the ability to write production-grade, maintainable code.
Experience designing and building scalable backend systems and APIs.
Hands-on experience with data pipelines, streaming frameworks (e.g., Kafka, Flink, Storm), or large-scale data processing systems.
Experience working with cloud platforms (preferably AWS) and distributed architectures.
Experience with system reliability, observability, and performance optimization.
Experience with relational databases (e.g., MySQL, PostgreSQL, Amazon RDS), NoSQL databases, or columnar databases, and data modeling.
Familiarity with containerization and orchestration tools (e.g., Docker, Kubernetes).
This is a hybrid role located in Kirkland, WA
Pay Transparency - North America
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* Washington (depending on location e.g. Seattle vs. Spokane) *$133,100 - $178,400 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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