EA Sports · Birmingham
Apply on EA Sports’s site →Senior Technical Artist – Tools and Pipelines – EA SPORTS F1 - 215748 - Electronic Arts
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Senior Technical Artist – Tools and Pipelines – EA SPORTS F1
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Role Detail
General Information
Locations : Birmingham, West Midlands, United Kingdom Location: Southam State: Warwickshire Country: United Kingdom Location: Guildford State: Surrey Country: United Kingdom Location: Manchester State: Cheshire Country: United Kingdom
Role ID
215748
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Reports to: Technical Art Director Job Summary: Join us at Electronic Arts and help inspire the world to play. As a Senior Technical Artist - Tools and Pipelines - EA SPORTS F1, you will work with our F1 studio to improve how content is created, validated, and integrated into the official F1® games. Reporting to the Technical Art Director, you will collaborate with artists and engineers to develop production tools, solve workflow challenges, and make new technology scalable and reliable for our teams. At EA, we value creativity, collaboration, and inclusivity, and we support your growth in a flexible, employee-centric environment.
Responsibilities: You will develop and maintain artist-facing tools and pipelines using Python and 3ds Max, supporting additional DCC applications and proprietary technology.
You will partner with artists, designers, and engineers to introduce new features and improve the reliability, usability, and efficiency of content creation workflows.
You will evaluate and promote responsible use of AI-assisted tools, guiding teams to adopt them in ways that improve productivity while maintaining quality, security, and clear ownership.
You will mentor technical artists and content creators, sharing technical knowledge and establishing tools and pipeline best practices across our teams.
Required Qualifications: 5+ years of professional experience in technical art, tools development, pipeline development, or a related discipline.
Experience developing production tools using Python, MAXScript, or a comparable scripting language.
Experience maintaining and supporting content pipelines connected to a real-time game engine.
Experience with a digital content creation application such as 3ds Max or Maya.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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LinkedInID
74884070
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