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Apply on EA Sports’s site →Senior Technical Artist - Shaders - EA SPORTS F1 - 214796 - Electronic Arts
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Senior Technical Artist - Shaders - EA SPORTS F1
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Role Detail
General Information
Locations : Birmingham, West Midlands, United Kingdom Location: Southam State: Warwickshire Country: United Kingdom Location: Manchester State: Cheshire Country: United Kingdom Location: Guildford State: Surrey Country: United Kingdom
Role ID
214796
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Job Summary: Join us at Electronic Arts as a Senior Technical Artist focused on shaders, materials, and real-time rendering. Reporting to the Technical Art Director, you will develop shaders and rendering workflows that improve the visual quality of the official F1® games. Working across Art and Engineering, you will contribute to our proprietary technology and help create high-quality game content.
Responsibilities: • You will be the bridge between art and engineering, with a focus on materials, shaders, and rendering workflows.
• Develop high-quality HLSL shaders for our proprietary engine and DCC tools, including our HLSL-based 3ds Max viewport pipeline.
• Guide look development and improve visual fidelity across characters, environments, and vehicles while optimizing rendering performance to meet platform and project requirements.
• Support artists in creating and optimizing assets by debugging rendering issues, improving material setups, and ensuring consistency between rendering environments.
• Work with rendering engineers and artists to prototype and integrate new visual features.
Required Qualifications: • 5+ years of experience with real-time engines and a digital content creation package such as 3ds MAX or Maya.
• Experience writing, debugging and optimising shaders using HLSL or GLSL.
• Knowledge of real-time rendering principles, including PBR workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.
• Basic scripting knowledge in Python or MAXScript.
This is a hybrid role, with 3 days per week working from the locations listed in this job posting.
About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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