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Software Engineer - Jenkins

Electronic Arts (HQ) · Guildford

Mid Engineering Posted 2026-06-24 Full time
Apply on Electronic Arts (HQ)’s site →

Software Engineer - Jenkins - 214027 - Electronic Arts

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Software Engineer - Jenkins

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Role Detail

General Information

Locations : Guildford, Surrey, United Kingdom

Role ID

214027

Worker Type

Regular Employee

Studio/Department

CT - Operations

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

DRE are EA's global automation specialists. We are a team of more than 100 colleagues based in EA studios across North America, Europe and Asia-Pacific. We work with our internal partners (EA game studios) and support them by providing services related to Build & Test Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure.

You would join the Development and Release Engineering team (DRE) as a Software Engineer focusing on build support. You will work with Maxis teams globally, assisting with build and release automation, configuration management, and system maintenance. You will report to the Development Director for the DRE Sims Support team.

This is a hybrid model role. We require you to work in our Guildford office 3 days per week.

Responsibilities Work with game teams globally to ensure automation meets reliability requirements Maintain system health across multiple repositories Provide troubleshooting support for automation infrastructure Report regular status on assigned tasks and failure incidents for subsequent teams in another time zone to continue troubleshooting Document issues and solutions to help team members to improve processes and apply the solutions across a variety of different environments Qualifications 3+ years of experience in software development 3+ years of experience with infrastructure as code tools (e.g. Terraform and Docker) Experience with build orchestration (e.g. Jenkins, Pipeline, and CI/CD in general) Familiarity with Perforce and Git Wide variety of debugging strategies Experience with Python and other scripting languages Experience with distributed systems

About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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2026

Electronic Arts Inc.

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