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Product Marketing Manager, Hay Day

Supercell · Helsinki

Mid Marketing Onsite Posted 2026-08-07 Full time
Apply on Supercell’s site →

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HAY DAY IS ONE OF SUPERCELL’S MOST ICONIC GAMES, DELIGHTING TENS OF MILLIONS OF PLAYERS WORLDWIDE WITH ITS COZY, SOCIAL FARMING EXPERIENCE. WE ARE LOOKING FOR A PRODUCT MARKETING MANAGER TO OWN GO-TO-MARKET (GTM) STRATEGY AND EXECUTION - TURNING EVERY UPDATE, FEATURE DROP, AND SEASONAL MOMENT INTO A CAMPAIGN OUR PLAYERS AND COMMUNITY CAN’T STOP TALKING ABOUT.

Sitting directly within the Hay Day game team, you will bridge product development, live ops, creative production, and community to turn product updates into major commercial and player-engagement wins.

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WHAT YOU'LL BE DOING

- Drive End-to-End GTM Strategy: Partner directly with product leads and game designers from early feature concepts to define positioning, formulate clear pre-launch hypotheses, and deliver high-impact marketing campaigns for all live updates, seasonal beats, and feature drops.

- Lead Creative Campaign Delivery: Direct internal art directors, video producers, and external agencies to produce compelling trailers, visual assets, and marketing collateral that land with Hay Day’s core audience.

- Explore Growth Channels with UA: Partner closely with UA and Performance Marketing teams to test and scale performance-driven channels including Connected TV (CTV), influencer integrations, creator platforms, and podcasts and more to expand game reach during major moments.

- In-Game & Channel Execution: Operationalize player communications across in-game pop-ups, newsfeed beats, push notifications, App Store Optimization (ASO), and Web Shop / D2C channels.

- Amplify via Community & Creators: Collaborate with Community Managers and content creators to design shareable launch beats that drive organic reach and creator content.

- Measure & Iterate: Partner with analytics to validate campaign hypotheses, track launch performance, feature adoption, and player sentiment—using post-launch data to continuously sharpen future GTM playbooks.

WHAT YOU HAVE

- 5+ years of Product Marketing experience in mobile gaming or live-service consumer products (casual, simulation, or puzzle experience is a big plus).

- Proven GTM execution track record: Demonstrated experience taking live features and product updates from early concept to full public launch.

- Sharp creative instincts: Strong aesthetic eye with the ability to give clear, actionable feedback on trailer cuts, visual assets, and player copy.

- Performance channel & UA literacy: Solid understanding of performance marketing mechanics and experience evaluating multi-channel campaigns (UA, CTV, creator partnerships, podcasts).

- Data & Hypothesis-Driven Mindset: Experience framing clear GTM hypotheses, defining success metrics pre-launch, and using post-campaign analytics to back up strategic decisions.

- Cross-functional leadership: Exceptional project management skills with the ability to align developers, artists, and marketers without formal authority.

- Collaborative mindset: Naturally builds trust, communicates openly, and thrives in cross-functional teams. Partner with analytics and support the insights team.

WHERE YOU'LL BE

You are based in or willing to relocate to Helsinki, Finland. Alternatively, located in London with a willingness to travel.

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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

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ABOUT SUPERCELL

Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games https://supr.cl/jd-games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings https://supercell.com/en/news/learning-from-failures/, and killing lots of projects.

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HEY, YOU MIGHT LOVE IT HERE!

Independent cells and trust are at the core of our culture https://supr.cl/jd-why-you. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

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YOU ARE NOT YOUR JOB TITLE ™

Here, you won’t need to focus on chasing titles https://supr.cl/jd-job-title or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

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BENEFITS AND COMPENSATION

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits https://supr.cl/jd-benefits with that in mind. It starts with perceiving you as a human being, not a resource.

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RELOCATION? YES!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

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NOT SURE IF YOU SHOULD APPLY?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,

The Supercell Recruitment team

Posted by Supercell and synced from their own careers page. DevQuest doesn’t take a fee, doesn’t sit between you and the studio, and doesn’t sell your data — you apply directly with them.

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