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HyperHug Jobs & Careers

Every open HyperHug role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

HyperHug currently has 16 open roles across Art, Engineering, Design, QA and more — Remote, Limassol. Browse every live HyperHug opening below, pulled straight from their own careers page and refreshed hourly. You apply on HyperHug's own site — no middlemen, no ads.

Right now, hiring skews Senior (44% of open HyperHug roles), the biggest team they're growing is Art (4 open), almost none publish a salary range.

16 open roles 1 studio synced hourly · updated 2026-09-19

Open HyperHug roles right now

Senior Legal Counsel
HyperHug · Remote
RemoteSenior10 days ago
Senior VFX Artist
HyperHug · Remote
RemoteSenior18 days ago
System Administrator
HyperHug · Limassol
OnsiteMid19 days ago
Head of QA
HyperHug · Limassol
OnsiteDirector+24 days ago
Technical UI Designer
HyperHug · Remote
RemoteMid47 days ago
Senior UI/UX Designer
HyperHug · Remote
RemoteSenior50 days ago
Support Agent
HyperHug · Remote
RemoteMid51 days ago
Principal / Senior Concept Artist
HyperHug · Remote
RemoteLead59 days ago
Lead User Acquisition Manager
HyperHug · Limassol
OnsiteLead78 days ago
3D Environment & Prop Artist
HyperHug · Remote
RemoteMid87 days ago
3D Artist (weapon skins)
HyperHug · Remote
RemoteMid87 days ago
Lead DevOps Engineer
HyperHug · Remote
RemoteLead155 days ago
Senior Unity Developer
HyperHug · Remote
RemoteSenior117 days ago
Senior 3D Animator
HyperHug · Remote
RemoteSenior121 days ago
Senior Unity Developer (Anti Cheat)
HyperHug · Remote
RemoteSenior149 days ago
Senior Game Designer
HyperHug · Limassol
OnsiteSenior284 days ago

Browse all 16 roles →

Hiring at HyperHug right now

Computed from the 16 live roles on this page, refreshed hourly.

Seniority mix

Mid5 · 31%
Senior7 · 44%
Lead3 · 19%
Director+1 · 6%

Teams they're hiring for

  • Art 4
  • Engineering 4
  • Design 3
  • Other 2
  • QA 1
  • Marketing 1
  • Animation 1

Where the roles are

  • Remote 10
  • Limassol 6

Tools & engines asked for

  • Multiplayer 16
  • Unity 11
  • Shaders 4
  • Monetization 3
  • C# 2
  • Maya 2
  • Live Ops 2
  • Outsourcing 1

Pay & freshness

Only 0 of these 16 roles publish a salary range (0%). We never invent one — if a studio doesn't say, we leave it blank.

0 posted in the last 7 days; the median role here has been live 68 days.

75% of the roles that state a work model are fully remote.

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

Don't see your fit yet?

0 new HyperHug roles landed in the last seven days, most recently across studios like HyperHug. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

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FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are HyperHug roles updated?

Every hour. We pull HyperHug openings straight from studios' own career pages, so this list reflects what's live right now — currently 16 roles across 1 studio.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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