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Entry-Level Game Audio Jobs

Every open entry-level game audio role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

Right now, hiring skews Entry (100% of open entry-level game audio roles), Nintendo has the most live openings (2), almost none publish a salary range, 25% were posted in the last week.

8 open roles 6 studios ● synced hourly · updated 2026-10-29

Open entry-level game audio roles right now

Intern - Software Engineer, Audio (NTD)
Nintendo · Redmond
Entrynew today
Associate Producer, Blizzard Audio - Temp (SFD / Cinematics)
Blizzard Entertainment · Irvine
Entry2 days ago
Audio Design Intern- Undergraduate or Master's
Insomniac Games · United States
Entry8 days ago
Develop at Ubisoft Mentorship - Audio 2026-2027
Ubisoft (HQ) · Berlin
Entry13 days ago
Audio Design Intern
Wildlife Studios · São Paulo
HybridEntry14 days ago
Développe à Ubisoft- Programme de Mentorat Audio
Ubisoft (HQ) · Berlin
Entry23 days ago
CONTRACT - Associate Software Engineer, Audio (NTD)
Nintendo · Redmond
Entry162 days ago
Sound Design Intern
DICE Stockholm · Stockholm
Entry27 days ago

Browse all 8 roles →

The entry-level game audio market right now

Computed from the 8 live roles on this page, refreshed hourly.

Seniority mix

Entry8 · 100%

Where the roles are

  • Redmond, WA 2
  • Berlin, Germany 2
  • Irvine, California, United States of America 1
  • United States, Burbank, CA 1
  • São Paulo 1
  • Stockholm, Sweden 1

Tools & engines asked for

  • Wwise 2
  • Unity 1
  • FMOD 1
  • Procedural 1
  • C++ 1

Pay & freshness

Only 0 of these 8 roles publish a salary range (0%). We never invent one — if a studio doesn't say, we leave it blank.

2 posted in the last 7 days; the median role here has been live 14 days.

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

Don't see your fit yet?

2 new entry-level game audio roles landed in the last seven days, most recently across studios like Nintendo, Ubisoft (HQ), Blizzard Entertainment. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

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FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are entry-level game audio roles updated?

Every hour. We pull entry-level game audio openings straight from studios' own career pages, so this list reflects what's live right now — currently 8 roles across 6 studios.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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