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Behaviour Interactive Jobs & Careers

Every open Behaviour Interactive role in the games industry, pulled straight from studios' own career pages and refreshed every hour. Salary shown when the studio publishes it, ghost-job listings flagged, and you apply on the studio's own site. No ads, no recruiters in the middle.

Behaviour Interactive currently has 31 open roles across Engineering, Design, Art, Production and more — Montreal. Browse every live Behaviour Interactive opening below, pulled straight from their own careers page and refreshed hourly. You apply on Behaviour Interactive's own site — no middlemen, no ads.

Right now, hiring skews Senior (55% of open Behaviour Interactive roles), the biggest team they're growing is Engineering (9 open), almost none publish a salary range, 6% were posted in the last week.

31 open roles 1 studio synced hourly · updated 2026-09-18

Open Behaviour Interactive roles right now

Principal Data Analyst - Dead by Daylight
Behaviour Interactive · Montreal
HybridLead2 days ago
Project manager – Immersive
Behaviour Interactive · Montreal
HybridMid8 days ago
Senior Backend Programmer
Behaviour Interactive · Montreal
HybridSenior15 days ago
Sales & Partnerships Manager
Behaviour Interactive · Montreal
HybridMid15 days ago
Senior Game Designer - Dead by Daylight
Behaviour Interactive · Montreal
HybridSenior21 days ago
Senior 3D Character Artist - 7 Days to Die
Behaviour Interactive · Montreal
HybridSenior24 days ago
Senior Texture Artist - Dead by Daylight
Behaviour Interactive · Montreal
HybridSenior24 days ago
Senior Systems Programmer - 7 Days to Die
Behaviour Interactive · Montreal
HybridSenior30 days ago
Release Manager - Dead By Daylight
Behaviour Interactive · Montreal
HybridMid32 days ago
Merchandising Operations Manager
Behaviour Interactive · Montreal
HybridMid36 days ago
Gameplay Programmer - Dead by Daylight
Behaviour Interactive · Montreal
HybridMid38 days ago
Senior Backend Programmer – Central Technologies
Behaviour Interactive · Montreal
HybridSenior43 days ago
Design Director - Unannounced project
Behaviour Interactive · Montreal
HybridDirector+45 days ago
Principal Systems Programmer - Dead By Daylight
Behaviour Interactive · Montreal
HybridLead46 days ago
Senior Game Designer - 7 days to die
Behaviour Interactive · Montreal
HybridSenior63 days ago
Senior 3D Character Artist - Unannounced project
Behaviour Interactive · Montreal
HybridSenior63 days ago
Senior Data Developer
Behaviour Interactive · Montreal
HybridSenior65 days ago
Senior Technical Animator - Dead by Daylight
Behaviour Interactive · Montreal
HybridSenior72 days ago
Senior Development Tester - Quality Assurance, Audio - Dead by Daylight
Behaviour Interactive · Montreal
HybridSenior72 days ago
Principal Level Designer - Unannounced Project
Behaviour Interactive · Montreal
HybridLead77 days ago
Brand Director – 7 Days To Die
Behaviour Interactive · Montreal
HybridDirector+80 days ago
Senior 3D Character Artist - Dead By Daylight
Behaviour Interactive · Montreal
HybridSenior85 days ago
Player Lifecycle Director
Behaviour Interactive · Montreal
HybridDirector+87 days ago
Project Manager - Dead by Daylight
Behaviour Interactive · Montreal
HybridMid112 days ago
Senior UX Designer - Central Technology
Behaviour Interactive · Montreal
HybridSenior114 days ago

Browse all 31 roles →

Hiring at Behaviour Interactive right now

Computed from the 31 live roles on this page, refreshed hourly.

Seniority mix

Mid7 · 23%
Senior17 · 55%
Lead3 · 10%
Director+4 · 13%

Teams they're hiring for

  • Engineering 9
  • Design 7
  • Art 4
  • Production 3
  • Other 2
  • Animation 2
  • Marketing 2
  • Data & Analytics 1

Where the roles are

  • Montreal, QC 31

Tools & engines asked for

  • Multiplayer 3
  • Unreal 1
  • UX Research 1
  • Live Ops 1

Pay & freshness

Only 0 of these 31 roles publish a salary range (0%). We never invent one — if a studio doesn't say, we leave it blank.

2 posted in the last 7 days; the median role here has been live 63 days.

0% of the roles that state a work model are fully remote — this is a mostly on-site corner of the industry.

How DevQuest keeps this list honest

Game-dev hiring is full of stale and "ghost" postings. DevQuest shows how long each role has been live and flags listings that keep getting re-posted, so you don't waste an afternoon applying into the void. We show real salary only when the studio publishes it, never an invented "competitive" range, and we link you straight to the studio's own application page. No recruiters, no ads, and we never sell your data.

Don't see your fit yet?

2 new Behaviour Interactive roles landed in the last seven days, most recently across studios like Behaviour Interactive. Filter the full board by seniority, region, studio, and tech stack (search a skill like C++ or Unreal), or set a free weekly email alert and let the new ones come to you.

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FAQ

Is DevQuest free to use?

Yes — DevQuest is completely free, with no ads and no recruiters. You apply directly on each studio's own careers page.

How often are Behaviour Interactive roles updated?

Every hour. We pull Behaviour Interactive openings straight from studios' own career pages, so this list reflects what's live right now — currently 31 roles across 1 studio.

Does DevQuest show salary?

When the studio publishes it, yes — we show the real figure and never invent a "competitive" range. Roles without published pay are shown without a salary tag.

How does DevQuest handle stale or ghost jobs?

We show how long each role has been live, flag listings that keep getting re-posted, and drop links that go dead — so you don't waste time applying into the void.

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